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  1. #21
    Originally Posted by village_admin Go to original post
    Just tossing in my vote for not liking the new mod system.
    How is it that you loose stability by adding something to the muzzle? More weight counters kick back.
    Also that perk for the mpx too where the fire rate changes is kinda straying away from the more realistic approach div 2 is taking. Then again there's crit and weapon buffs so what do I know.
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  2. #22

    Buffs for Rifles?

    Feel that most of the rifles just feel like downgraded sniper rifles, I'd understand if it were the low ROF rifles, but the high rof rifles should allow someone with a good trigger finger to accel at further ranges where you can still consistently land headshots but rn the bloom just makes you miss ur targets if u spam the trigger. Maybe an accuracy buff for the rifles is needed?
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  3. #23
    Another vote for the weapon mods still being crap, not as crap as they were in the private beta, admittedly, but still bad. They are badly thought out, I’m not against mods having a negative component per se, but some of them make no sense at all
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  4. #24
    Originally Posted by MKGDX Go to original post
    and the VX1 scope for the sniper rifles offer the nice zoom, but with a 20% reload penalty on the 'Model 700' (which already has a 7.2 second reload) brings it up to a full 9 seconds.

    Why does the scope affect the reload speed anyway?
    Why does my magazine debuff my damage to elites and not affect the rounds that I have for that gun?
    Why does the short grip also debuff reload but gives me crit damage? Shouldn't it affect stability or handling?

    I think they made a bad decision, or the buffs somehow got switched around
    Got a kick out of this, mostly because I have a 700 with a fair sized scope. The number of times that thing has scraped skin off my thumb while trying to load it is awful. If i was in a combat situation I am pretty sure I would say F the scope

    Also it still seems like everyone is going to go with the bigger mag anyway.
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  5. #25
    Change the mod system. We want mods that actually provide benefit these ones are trash.
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  6. #26
    There should be no negative traits to weapon mods period.
    If the intent is to provide balance by offsetting an overly positive trait, then simply reduce the percentage gain of that trait.
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  7. #27
    It's a terrible system currently and the single worst change from TD1. I'm not saying there shouldn't be trade offs. And I rather like the fact they aren't in the loot pool and are instead earned through progression. But the current percentages, as well as combinations, are completely ludicrous and look as though they've been designed by a professional baker. Seriously, MASSIVE have completely botched this system and I pray they have the wherewithal to acknowledge just how bad of a system it is currently and make some serious adjustments before launch.

    The positives on weapon mods should be far and away stronger than the negatives. There is a problem when we're in a situation when it's usually better to not equip a mod. If we are in a situation where we're going to have to use an armor perk to counter balance a weapon mod than what is the point of using the weapon mod. There is a problem. This system is bad. All we can do is give feedback. the rest is up to MASSIVE. I for one will not be using weapon mods if I have to counter the negatives using armor perks. This is such a bad system.
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  8. #28
    What is the point of having weapon MODs that have negative %. Example +20 accuracy with -10% critical hit damage. Does that mean the more accurate you are the less damage you make.
    Please have a team re-do the MODs so that they make sense. Even the clueless can understand if you increase accuracy you are not going decrease critical hit damage on a scope. By the way how can a scope decrease bullet impact, if 20% more bullets hit the target. Just a thought.
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  9. #29
    LessliRose's Avatar Banned
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    I played about 6hrs and never even got to crafting or using a mod, definitely useless if i got bored with the beta before i needed one. "Boring" is what Ubisoft should'v called this, NOT "Beta".
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  10. #30
    Maybe shift to Ghost Recon Wildland style of mod system will turn out better?
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