1. #11
    The old Trials Games i played the easy and medium Tracks only 1x
    and it were the very hard and extreme tracks that keeps me playing
    over and over again trying to beat the besttime of my friendslist.

    Also i dont like the worldmap in Trials Rising. Searching a Track is stupid, we
    need a normal menu with chapterselect like the other Trials Games.
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  2. #12
    Also i dont like the worldmap in Trials Rising. Searching a Track is stupid, we
    need a normal menu with chapterselect like the other Trials Games.
    sign
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  3. #13
    emcee's Avatar Senior Member
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    The whole ethos of trials is competition, the entire game is built around it. This is not a grindy game if you play competitively , I havent once felt blocked in progression or thought it feels grindy, and I have reached level 80 easily while trying to beat bloody H3X, Willy and Booped.

    Set your sights on your friends times and smash them. Oh, and when I say I compete, im not that great, top 200 is my best, same with HD and Evo, but its a constant learning curve. You youngsters are craving instant gratification, and this aint the game for that.
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  4. #14
    I am not a youngster anymore..(40+) i get older and its sad to see how
    some gameseries goes the childish or arcade style.

    I am not graving instant gratification, i dont want to play 100 easy tracks first to unlock maybe 5 extreme tracks.
    Trials Players dont need a tutorial, trainingtracks and thousands of Lootboxes.
    Trials Rising looks like to me it was made for 80% Trials-Newbies.

    I dont say the game is bad, but its not as good as Trials was or should be.
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  5. #15
    Smeghead89's Avatar Senior Member
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    I feel its far better than any of their previous games. OK so it's going to take you longer than usual to unlock the harder tracks but that being said when you do get to them you will have more of a choice than you had in HD, evo and fusion, you have more of everything so it only stands to reason that it will take you longer to get to the harder levels. This game is all about competition racing friends etc and I get just as much fun racing friends on easy tracks as I do on hard, some parts of the easy tracks still require very technical maneuvers if you are trying to hit the time savers etc, it's not all about it being able to complete the track easily it's about being able to own the track and that is not easy, you still need to be a good rider to be good at riding easy tracks
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  6. #16
    Let's be real here, there are certain things in this game that they really had no reason to push on us. The main one being the utterly braindead grind in order to get to hard and extreme tracks. In previous games all you had to do was beat tracks of a lower difficulty in order to unlock the next. Rinse & repeat until you unlocked everything. In Rising you have to numb your mind to countless contracts involving flips, wheelies, invisible bike/rider, airtime, inverted in the air etc, and these all have very little to do with actual Trials skill. The tried and tested system of unlocking the next difficulty didn't need fixing at all. It took days to unlock extreme tracks for a lot of people. It was way too much.

    It's a good thing though that once you've managed the above, it's no longer an issue and you're ready for what I think overall is the best game so far in the franchise. The track design is very good indeed, you can tell there's a dedicated track making team behind these tracks. Remember in past games where a lot of tracks eventually ended up with unintended timesavers? I have a feeling we won't have nearly as many of them in Rising, simply because the track designers are so experienced.

    The game is far from perfect though. Some tracks have lag in them. In one or two the framerate lag is severe. Multiplayer isn't really up yet and all you'll get is beginner/easy tracks. Track central from what I've heard is utter crap. But I'm sure these issues will all be fixed.

    The point is, all the things that matter the most in Trials are good in Rising. The bikes are fun to play, the tracks are good, customization is A+. The rest can be fixed. I'm happy with the product, it's going to prove to be the best bang for buck I've had in years.
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  7. #17
    TheCabman's Avatar Junior Member
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    I didnt encounter any grind at all. Maybe you are doing it wrong?
    Example: new track, 3 open contracts.1. beat bronze guy, 2 do 10 backflips, 3 no faults and wheelie 15m. PLay the 2nd contract first to learn the map. After that learn a better line while beating bronze guy. And finally go for gold with the 3rd contract. You should be able to do 0 faults at this time and some wheelies happen anyways.
    This is what i did, and i finished the final stadium on the same day i started playing the game. Playtime was around 15 hours, And there were LOTS of contract left, because i stopped doing them at some point.
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  8. #18
    God yes please, the menu in Fusion was soo nice, how could they abandon it!!!
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  9. #19
    Originally Posted by LIONDEN1 Go to original post
    just ignore the contracts and go for PB's, simple.

    It really doesn’t work like that dude.
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  10. #20
    actually it does, i decline contracts and run the track without having to worry about it, dude
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