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  1. #1

    when i can't pause the game when i'm dead in arcade then why kick for inactivity

    thx an hour of rewards down the drain
    because i had to tab out and answer a msg

    pissed
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  2. #2
    - Why can't you enter the menu in the time when the face-off screen ends and the map loading sequence?
    - Why can't you even continue your chat during that specific time?
    - Why is your last bit of chat is not transmitted at least to the beginning of the match so that your mates can actually see what you wrote in the last second?
    - Why is it not possible to access the menu after "Victory/Defeat Screen" (which is basically OPs query)
    - Why can't you access training mode when your connection is kind of bad atm? Note: Custom matches are the only option then.
    - Why is it that since the TTS before marching fire we still have those perk loadout bugs so that you never get the right loadout set shown when you switch between them unless you select one specific?
    - Why is calling your team for help actually active in duels?
    - Why is there so much time wasted in the level up screen after a match with so much flashing and unskippable nonsense?
    - Why after 2 years+ and beta there is still no button/option to shut down the game when "you can't connect to servers/disconnected from servers"?
    - And why can't we customize the 4v4 UI ourselves (like positioning, size, things you want to see, maybe even "art" style)?


    Answer to it all is: Ubisoft's UI is absolutely terrible and the developers don't do anything to provide you any slice of life improvements even though they had a great chance to improve in that area with the Marching Fire release based on the feedback beforehand.
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