1. #1

    How do I make a physics joint reset to starting position?

    I've been playing around with the pinball style flippers that launch you in the air. I've figured out how to make them flip you when you ride onto it but how do I make it go back down to horizontal afterwards? After I trigger it, it just stays vertical. I want to use it more than once.

    If you've played the Trials HD skill game where you ride on the pinball flippers to get as high as possible, that's what I want to do.

    Hopefully that makes sense. Any help would be much appreciated.
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  2. #2
    dragonmicky1's Avatar Member
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    You should check exemples objects... There is some flippers logic in there in the physic section. You should maybe adjust it cause in this exemple LT (or L1) switch on the left flipper and RT (or R1) switch on the right flipper
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  3. #3
    If It Moves with physics, I'm guessing giving it a motor and an acceleration to flip upwards? Or maybe you be using a maximum rotation point linked to a variable data source with interpolation or a curve data source to rise it up?

    To make it reset, could simply reset numbers back to 0, or apply a negative velocity if using a motor.
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  4. #4
    RoyGr1982's Avatar Member
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    Originally Posted by Daveb_2342 Go to original post
    I've been playing around with the pinball style flippers that launch you in the air. I've figured out how to make them flip you when you ride onto it but how do I make it go back down to horizontal afterwards? After I trigger it, it just stays vertical. I want to use it more than once.

    If you've played the Trials HD skill game where you ride on the pinball flippers to get as high as possible, that's what I want to do.

    Hopefully that makes sense. Any help would be much appreciated.
    Hi,
    Go into linear data source and put on: go back second half!
    Greets
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