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  1. #21
    Originally Posted by Ghost416 Go to original post
    Not BS entirely. Instead of buying the SCAR-L as a separate weapon, SOCOM opted instead for 5.56 caliber conversion kits for the SCAR-H.
    First of all, there are conversion kits for both MK16 and MK17.
    Second, Mk16 is not Mk17 converted to 5.56, but it's a Mk16, which is Scar-L chambered in 5.56. But yes, IF you have a conversion kit, you can transform Mk16 from 5.56 to 7.62 rifle.
    All of this - conversion program - happened after naming rifles Mk16 and Mk17, and was a simple measure to make those rifles universal. It's cheaper to convert one to other caliber than buying another gun.
    So, no, it's BS, 'cause we are not talking about conversions, but about rifle that is called Mk16
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  2. #22
    Originally Posted by msssaf Go to original post
    But damage to vehicle abd damage to people are not the same thing for this game.
    And damage to ballistic gel is not the same as damage to real humans: the goal is not to replicate people but get an objective, testable and consistent material to test damage/penetration. Like ballistic gel, the vehicle test I perform is to get data on damage in controlled settings. Darkdally damage tests are nonsensical and shouldn't really be paid any attention in my mind. He hits legs, some arms some heads, different distances, I mean they just aren't really scientific by any means and he admits so.
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  3. #23
    Originally Posted by Klaymond Go to original post
    Not bad. Damage to enemies and bullet velocity suppressed/unsuppressed?
    From what I could tell, mk17 generally took 1 bullet less to drop enemies than the mk18 or mk16. I also tested this on the heavy rebels and it seemed to confirm this.
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  4. #24
    Virtual-Chris's Avatar Senior Member
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    From what I’ve read, the most reliable way to test weapon damage on soft targets is against a Rebel Diversion put on alert by flash banging them. You get a mix of regular and heavies which match their Cartel counterparts. And when using full auto TTK is more important than number of bullets. The RoF of the 416 and TAR-21 make them the most effective ARs in the game.

    Good data here...

    https://www.reddit.com/r/GhostRecon/...mage_sheet_20/
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  5. #25
    JensDekkersNL's Avatar Member
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    Just wondering, how do you guys acquire the weapon so quickly?
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  6. #26
    Ghost416's Avatar Senior Member
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    Originally Posted by Snumsmumrik_07 Go to original post
    First of all, there are conversion kits for both MK16 and MK17.
    Second, Mk16 is not Mk17 converted to 5.56, but it's a Mk16, which is Scar-L chambered in 5.56. But yes, IF you have a conversion kit, you can transform Mk16 from 5.56 to 7.62 rifle.
    All of this - conversion program - happened after naming rifles Mk16 and Mk17, and was a simple measure to make those rifles universal. It's cheaper to convert one to other caliber than buying another gun.
    So, no, it's BS, 'cause we are not talking about conversions, but about rifle that is called Mk16
    The point I intended to make was maybe that was what the description was referring to, but I didn't actually say that in my post for some reason. I apologize for that. The Mk 16 in the game was modeled after an actual SCAR-L, there's no doubt about that.

    I'm not sure about converting a SCAR-L to fire 7.62 NATO, though. The dimensions where the upper and lower receivers connect are different and the ejection port might be a bit too small, but I digress.
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  7. #27
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Ghost416 Go to original post
    I enjoy using both about equally, so I've been jumping back and forth between them. The Mk 18 is definitely the better choice for stealth gameplay with it being quieter when suppressed. Both it and the 416 have the same level of sound reduction according to the stats, but I think it's wrong and the the Mk 18 is actually quieter. I infiltrated the Unidad base in Itacua (the one where you interrogate the captain) at night and shot one guy inside a tent. The shot woke the guy in the tent right next to the one I was in, but the rest all slept like babies. The 416 would have woke at least the neighboring three tents.
    I thought it was established long ago that shot detection range by enemies is a function of weapon class and not specific weapons within a class. In other words, all ARs are detected at the same range.

    It would be very interesting if the MK18 was actually different. Do you mind doing your sleeping guard shot test with both rifles?
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  8. #28
    Forget testing weapons on rebels or vehicles. I tested it on emeny combatants. Again it just MURDERS. When alerted, it consistently dropped dudes with 2-3 hits, suppresed and unsuppressed. Even heavies.
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  9. #29
    Klaymond's Avatar Senior Member
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    Originally Posted by bandido0731 Go to original post
    Forget testing weapons on rebels or vehicles. I tested it on emeny combatants. Again it just MURDERS. When alerted, it consistently dropped dudes with 2-3 hits, suppresed and unsuppressed. Even heavies.
    I can now attest to this. Same sound capture and (I think)ballistics as the mk17.
    I'm actually digging it.
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  10. #30
    Ghost416's Avatar Senior Member
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    Originally Posted by VirtualRain. Go to original post
    I thought it was established long ago that shot detection range by enemies is a function of weapon class and not specific weapons within a class. In other words, all ARs are detected at the same range.

    It would be very interesting if the MK18 was actually different. Do you mind doing your sleeping guard shot test with both rifles?
    I've used both in similar situations. The detection range for the Mk 18 seems smaller to me.
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