1. #41
    “Not far enough” is an understatement. Mystic has been the almighty overlord theme for the past half a year and you guys hardly even touch it. Best legendaries, best assassins, best spells, best EVERYTHING, and you go and nerf SCIFI? Why even have four themes? It’s pretty much just 1 theme that matters in this game, and it looks like it will stay that way.
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  2. #42
    Originally Posted by Jessnot89 Go to original post
    “Not far enough” is an understatement. Mystic has been the almighty overlord theme for the past half a year and you guys hardly even touch it. Best legendaries, best assassins, best spells, best EVERYTHING, and you go and nerf SCIFI? Why even have four themes? It’s pretty much just 1 theme that matters in this game, and it looks like it will stay that way.
    Uh... I see three sci-fi cards getting buffs, guy, and the only nerf is to BHK's attack/HP. They're not even messing with his ability, which still makes him a great value for a 3 cost. Only BEB is arguably a better value.
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  3. #43
    I agree with others on here that if you're going to take away the ability to heal Alien Drone, then you should also take away the ability to hit him with negative effects like mind control and poison. By the way, I just got my Alien Drone to lvl 3, and while still not a great card, I don't think it's as bad as people make it out to be. I think it has potential and I'm curious to see what it can do at lvl 4.
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  4. #44
    To the powers that be, why don't you reward wins with twenty tokens? It's frustrating to win a tough match, open three lockers and collect zero tokens. Do you think that's fair? The event requires us to collect tokens, but few tokens can be found, if any. Eventually we hit the locker limit and we need access to the lockers in order to complete the event.
    Please rethink token collection events.
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  5. #45
    Originally Posted by Hershalicious Go to original post
    Hi Toller & Buck,

    Here is a few things. Mystical is completely Over Powered Still, and you guys are missing the core changes needed for balance.

    Let’s just get it straight right now.
    Dropping Ninjew to roughly 106-sih (max lvl 4) on his WC is a good start. It should have been a little bit more. But not bad START, but it really does not move the needle at all. +125 to +106 is not enough of a balance. This should have been near +90 on W.C. lvl 3 max should be around 78+.
    Mystical is completely unmatched by any other theme—and it’s not even close by any factor.

    The true balance on green would be below.

    WDT needs a slight HP deduction 8-11% but his Charge ability needs the balance. His HP Drain should be capped to a max level of a unit. There is no reason why WDT should be getting almost + 500 HP (lvl4) off a chicken, rat or drone or any unit that does not even have that amount of overall HP. Taking 500 HP from an assassin or said chicken, rat or drone is ridiculous. More likely than WDT is the #1 over all best Legend in the game. This is the best card in the game now that Satan has been nerfed and calls for a WDT balance has been going on since the Meta-Switch. His Charge needs balance.

    Medusa needs a HP reduction in a bad way and ASAP especially since Ninjew balance is basically nothing. She is a ranged tank that cannot be removed by any spell unless you are over-leveled to the Deusa (I.E lvl 6 LB vs lvl 2 Deusa) except by UC, Trans or **** magic. Completely stopping Adventure and SciFil from having a removal for a ranged mystical unit as well as any Theme + Neutral build.

    Zen is the most value card in the game, in any theme. (maybe enforcer is close to the same value but not really) It needs a HP reduction or shorter charge-taunt time or frankly needs to be cost 4. You have to kill almost 9k worth of health for a total of 9 cost.

    Don’t forget if Green runs YPC, there is nothing you can do unless you are running mystical and that’s the 100% truth.

    Pope needs to go back to cost 7. His combo ability with Mystical + Heavy leg is un-counterable unless you are able to kill pope pre-warcry or run Fantasy (CM)

    Butters and Hermes are solid, but they out shine every other single assassin in the game at any theme, except maybe Hankey. So again giving Mystical a large advantage over any other themes.

    Hallelujah needs more of a balance—it’s a start but, it’s a rare card that outshines all Epic counter spells (I.E Arrorwstorm) -- It needs to be a ranged spell - Similar to FB radius

    Satan needed a nerf, but now he has more value because he can be pope’ed and the pope will survive the revive. His WC needed some work—but now he gets more value in a pope build. All you really had to do was reduce his HP & make his Summon Warcry animation slower to say the same speed of Rogue Token.

    Glad to see AB & Hyperdrive get some love (please make sure you have tested the changes, so we don’t have Hyperdrive hell version 2.0 on our hands)

    With mystical play style and end of game pushes with Staff, Staff needs a balance of cost, it should be a 5 cost to offset the drastic amount of energy advantage it has with a Hermes + Staff combo in last minute + OT of game

    Love the Warboy Tweek balance need more of those types of buffs\balances for a large number of units.

    Adventure by far needs the most amount of balance, it is the weakest theme in the game, any competitive build using Adventure consists of 3 cards, SOMM, HHC and LB. And a majority of them only use SOMM & HHC because LB is not effective vs Mystical as a removal.
    You guys seriously need to read this. Mystical has been the uncontested theme for too long. I stay in top 100 all season long, and I’m not exaggerating when I say ROUGHLY 95% of players play mystic because it is superior.
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  6. #46
    Originally Posted by JR0MER0 Go to original post
    Uh... I see three sci-fi cards getting buffs, guy, and the only nerf is to BHK's attack/HP. They're not even messing with his ability, which still makes him a great value for a 3 cost. Only BEB is arguably a better value.
    Astronaut butters will still be useless because mystic assassins are superior, and hyperdrive will still be useless because it costs FOUR energy. MAYBE Warboy will be good now, but BHK was a staple and one of the few cards that could stand against mystics Imbalance.
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  7. #47
    ScottOld's Avatar Banned
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    astro butters is a common, and has junk attack speed, the only use for it is defending or its deathwish.

    I just got visitors..... why are they complete trash

    this challenge mode is tough, decks built around the same thing, it is rather tiresome as well, please mix it up a little, where are themed ones?

    and stopping buffs to roombas...... whats the point, SNR summons a 158/158 choirboy that can be buffed.... why can't the silly little hoovers that do jack all be buffed?
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  8. #48
    Originally Posted by Jessnot89 Go to original post
    You guys seriously need to read this. Mystical has been the uncontested theme for too long. I stay in top 100 all season long, and I’m not exaggerating when I say ROUGHLY 95% of players play mystic because it is superior.
    So you're saying that you play Mystic? And if you don't than they must not be that overpowering if you consistently are in the top 100 all season long.
    Just thinking about what you said. Because you seem to not have any issue.
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  9. #49
    Miked13131's Avatar Banned
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    Can you guys please do a visitors event
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  10. #50
    I think that the only nerf they should have done with BHK is to slow his rof so he does less damadge and less boost.
    I really think that making him weaker in health just makes him useless, now rouge is one of the strongest cards again!
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