1. #31
    Originally Posted by lister_infiji Go to original post
    You might have hit on something there. Ignoring any other potential changes to a unit which I haven't used myself much, the drone and it's Roomba (as well as SER's) could be much more interesting if they were 'immune' to all buffs and debuffs, and even things like Cyborg (how do you mind control that which has no mind?) They'd then just operate as normal at all times.

    And no offence to the guy saying about Awesomo above, but I'm pretty sure Cartman wearing a cardboard box is still a living thing.
    Yea they would, too bad SER is a bit useless unless you have it at 3, and drone is not so good either.
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  2. #32
    I get that you want to run a collection event the last weekend of season but for the love of god either come up with a better idea or make it less annoying! You can have an epic win and get no token for it. It’s rubbish.

    BHK - I use him, but think the nerf should have gone further. Should cost 4 even.

    Dougies - Still the biggest problem cards in the game, as they make so many battles revolve purely around them, you’ve got to re-instate their nerf properly as a priority.

    Adventure needs some more love somehow too.
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  3. #33
    I've been playing Mystic since I started the game and have combined it with all themes. Currently playing Mystic/Fantasy with GWC. The only mystic card that I feel needs a nerf is Zen. Three energy cost for over 2,000 health at level 5 is silly. He just clogs the field and is cheap defense. Taking him out with UC or Trans puts you in an energy hole. To get any value out of it, you have to wait until he opponent puts out another unit and then use CM.

    Medusa - I am more concerned when someone tosses out a level 6 Blood Elf than a level 3 Medusa, especially if any of my units are near death. Blood elf has a higher attack, faster attack, and constantly heals which makes it tough to take her down.

    WDT - I have him at level 3 and feel that he gets taken down easily.

    Ninjew - I'm upset about the nerf since I did buy 2 copies to get him to level 3. If you play mystic, his buff is easily countered with Purify.

    Hallelujah - I stopped using it after the last nerf and really haven't seen it played in the top 1,000 since then.

    Pope - Can be taken out with LB or UC before he completes the warcry. If you're playing someone with mystic and they let a high cost unit die (GWC, MBP, etc) have a spell ready to taken down Pope as soon as you see your opponent summon a new card.
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  4. #34
    I do agree with previous posts that Satan's warcry animation needs to be slowed so that he can be countered similar to my Pope Timmy explanation above.
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  5. #35
    Originally Posted by Turles912 Go to original post
    I do agree with previous posts that Satan's warcry animation needs to be slowed so that he can be countered similar to my Pope Timmy explanation above.
    Dude, Pope Timmy cannot be combusted unless you know he's the next summon and if you have a flawless internet connection. I've tried combusting what I thought would be PT and it wasn't. PT is still the turd in the punch bowl. Plus PT shouldn't be bringing back both Terrence and Philip. He's bulll****
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  6. #36
    Glad to see Warboy Tweek is finally getting a buff. I'm hoping they buff the scaling of his ability as well. That's the only thing about him I really had an issue with, the fact that he only gains a pathetic 1/20th (0.05) of a second every time you upgrade his ability. As it is now, it's a total waste of an upgrade.
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  7. #37
    Originally Posted by mitchconnor09 Go to original post
    Dude, Pope Timmy cannot be combusted unless you know he's the next summon and if you have a flawless internet connection. I've tried combusting what I thought would be PT and it wasn't. PT is still the turd in the punch bowl. Plus PT shouldn't be bringing back both Terrence and Philip. He's bulll****
    Pope Timmy really isn't all that great right now because his ability is still broken. I can't count the number of times I've tried to use him to bring back a valuable unit, but he pulls something stupid like rat swarm out of his *** instead.
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  8. #38
    Originally Posted by mitchconnor09 Go to original post
    Dude, Pope Timmy cannot be combusted unless you know he's the next summon and if you have a flawless internet connection. I've tried combusting what I thought would be PT and it wasn't. PT is still the turd in the punch bowl. Plus PT shouldn't be bringing back both Terrence and Philip. He's bulll****
    Pope Timmy can be combusted. I've done it several times, and when you do it, it is an amazing feeling because you know that the tide of the match just changed. It has also happened to me several times. As I said earlier just assume if someone is playing mystic, that they have Pope.

    Are you saying that he should only revive Terrance OR Philip?
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  9. #39
    I'd just write my own post, but Hershalicious did a pretty damn good job already.

    Mystic is OP.

    You keep on beating around the bush, nerf the cards and combinaisons that create this really unhealthy meta.

    1- Pope Jimmy, stop beating around the bush, this unit deals a lot of damage, has a lot of HP and fully ressurect a unit instantly. Talk about energy advantage! There's been plenty of suggestions like giving an HP limit to the units ressurected like lvl 1 : 25%, lvl 2 35%, lvl 3, 45%, lvl 4 60%, lvl 5, 70%, lvl 6, 80%, lvl 7 90%.

    2- Nerf Unstable Combustion.... this card is LITTERALY stopping players from playing a lot of cards since it only cost 5 to cast and it will give an advantageous energy trade against 6+ drops. I have a lvl 3 MBP and a lvl 3 GWC, I am not playing them because of the sheer imbalance of Unstable Combustion that will make me lose 1 or 2 energy. (And let's not talk about how much stronger it is compared to the EPIC transmorgify.... trans will give them a rat and is epic, UC will deal damage to their surrounding units and is rare, WHAT?)

    3- Nerf the energy regen, starting with the assassins, they kill all other 2-3 drops assassins and if they die, they give something back to the user in term of energy advantage. Why?

    4- Equalize the number of available legendaries for all (and by that I mean, useful legendaries!)

    Mystic : 3 useful legendaries and with pope timmy, it goes up to 5 since they can use neutrals, which other teams cannot use (UC, point 2)

    Sci-fi : 2 useful legendaries..... why just 2? Why not three?

    Fantasy : 0 useful legendary. GWC is quite strong, but you get destroyed by UC. Wendy is equal to any other 3 drops, her skill is quite pointless. For 1 more energy, you can drop Kyle of the Drow elves which will completely shield EVERYTHING.... for longer amount of time!

    Adventure : 1 useful legendary, SoMM is quite awesome, Inuit kenny is useless in a sea of 3 drops that will kill him before they die. Incan craig damage is far from being enough to warrant using him. Why use a 5 energy cost that require perfect alignment to kill stuff when you can use a 4 drop in SoMM and do more damage, without having to align the stars!
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  10. #40
    The current Challenge offers very little in diversity, the only viable choices are Adventure/Mystical. Everyone is using Youth Pastor Craig, and whomever plays him first is at a HUGE advantage. The only way to stop him is by killing him before he can throw his mic, if your internet connection isn't flawless and you're not lightning quick, you won't kill him before he throws his mic, and you'll be silenced, and WILL lose. It's almost like Sci-Fi and Fantasy don't have viable spells for this challenge, and it's disappointing running into the same Dogpoo/T&P/YPC player game after game. It's either that or Sally/Ike/Butters/Kenny spam with YPC and Spells. There is no other way to play, at level 11 the NK Zap isn't strong enough to kill anything while they're frozen from Freeze Ray, Posion isn't strong enough because of the auto-scaling of cards for challenge mode, and Hyperdrive won't get your assassins across the feild before an Arrowstorm instantly kills them. Lightning Bolt, Fireball, Arrowstorm, with the occasional Unholy Combustion, Regeneration, and Hallelujah. That's it, that's every single deck this event and it's really dissatisfying. There is no diversity whatsoever.
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