Originally Posted by
ScottOld
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HHC out, arrows in.. GG **** decks and people still using awesomo+BHK and a bunch of squishy stuff to protect... lol mystic adventure is fun.... Inuit+UC LB AND ARROWS.... I will have that win lol
next up.... the freaking robo/BE bebes and T&P crutch cards
oh and buff Visitors, whats the point in these.
people only complain about medusa because they cant kill it with LB... nor can you kill Mecah timmy 3 and that's far more annoying then a SLOW FIRING RANGED UNIT, and people who say its a ranged randy?what is amazingly randy then? oh yea a hard hitting ranged unit that needs removing because of the freaking built in protection. Medusa is no worse nor better then anything else, especially when you have rares that can hit from HALFWAY ACROSS THE MAP THAT ARE SLOW FIRING AND HARD HITTING
dont get me started on sexy nun, he ends up being better then my level 3 SER due to not being a target for everything under the freaking sun, and because it poops out 158/158 assassins.
* Lightning L5 kills Mecha max L3.
* Lightning L5 does not kill Medusa max L3.
* DKC max L5 requires warcry and 1 auto attack to kill Mecha max L3.
* DKC max L6 (yes L6, not a typo) requires warcry and 2 auto attacks to kill Medusa max L3.
* Mecha can be manipulated with Kennys (Inuit, Cyborg, Princess).
* Medusa just ignores deathwishes.
I'm really not sure how you can possibly compare Medusa and Mecha. As I've stated a few times the problem with Medusa is her huge health COMBINED with her deathwish cancellation. She should only have one or the other, not both.
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