I heard the sometimes wobbly riding animation has been fixed for Odyssey in the most recent patch. Would it be too much to ask to patch this fix into Origins also? We all know the bug has always existed and still exists in Origins and I don't believe asking for this fix is unreasonable now that the corrected code is available. Thanks very much in advance.
I'm sorry, I don't do videos. But it's the same as in Odyssey: when it happens, it happens immediately after mounted combat. Bayek wobbles like he was a scarecrow tied to the saddle. The workaround is the same, too: manually unsheathe a weapon and when the char sheathes it again after a few seconds, the riding animation goes back to normal.
The bug was present in the earliest version of the base game I remember playing, also during both DLCs, and is still there to this day. PS4 and PC, same story (I have both versions).
Hi! I've had this same issue too, and for me, it doesn't always seem to be tied to combat. Sometimes even if I take a fall while riding or a jump over something that the horse has to "force" itself over, it'll happen. Next time I encounter it, I'll try to grab a video. It's like the horse's running motion and Bayek's riding motion are out of sync so it looks like he's wobbling.
Actually you're right. It happened to me moments ago when I was riding down the switchbacks just West of the rebel camp at Bakchias and the horse jumped over one of the rocky embankments. But in this case it fixed itself after a few moments.Originally Posted by belovedofbayek Go to original post
Okay, turns out it's really easy to record video with a PS4
Here is a 20 sec clip showing first the issue and then the aforementioned workaround.
https://mega.nz/#!dlcQ0ART!4tuiZ3aFN...XoiwqQ_zXZJbqg
Here is another clip, showing the issue affects NPCs as well.
https://mega.nz/#!IkUhXAYY!GjUBb7FFd...9mBtd-O4SnBhKw