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  1. #1

    Too many currency types

    Basically getting mostly stealth kills for most of the game until i unlocked level 3 work bench meant i could get my prefered weapon and upgrade it a lot right away. My silenced Shotgun is currently sitting at 157 upgrades from Ethanol, Components, Titanium bars, and Circuits.

    Part of my problem is that instead of just being able to farm materials through a prefered method i am forced to get certain things a certain way. This means for Ethanol i have to keep scavenging outpost(which is fine, i'd mainly farm this way if i could) because supply drops give a pathetic amount, do expeditions for Circuits(because i also get Titanium and Components), and i still have to hunt because less Circuits are used to upgrade than Components and Titanium.

    Why not make it so players simply have the option to farm how we want whether that be Outpost, hunting, expeditions, or a combination(at the players choice). Being able to change things up once in a while is nice, being forced to do it if we want to upgrade is simply lame in my opinion. Since 99% of Elite weapons and the rank 3 Rocket Launcher cost Ethanol to upgrade i'm probably never going to use any more of my Duct Tape, Springs, Gears, Carbon Fiber, Blasting Caps, Black Powder, or Solvent now that i have all the challenges done. in my opinion Expeditions should give the most, followed by Outpost, and hunting should give the least rewards but the player should be able to farm through one method to upgrade elite weapons

    Being able to farm multiple ways is great, needing to farm multiple ways for upgrades is not in my opinion

    At least let players trade materials they aren't using to an NPC even if it's at only like gaining ten at the cost of a thousand. Better yet, maybe let players trade materials with each other?

    in my opinion multiple material types means players should be able to upgrade multiple weapons without having to choose, unfortunately at the elite level most things cost Ethanol and Circuits as well as two other material types. Because of this i am stuck with an abundance of material types i'll never get to use

    i hope crafting is in the next game but hopefully it will be done in a much better way than New Dawn
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  2. #2
    The problem is hunting is more about luck waiting for animals to spawn which makes it the most boring type of grind.
    Even throwing meat to make animals spawn the wrong type might appear multiple times in a row so it's still RNG

    There is also no way to get Ethanol from just hunting so players still have to grind multiple ways

    i think players should simply be able to choose how they farm and get everything
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  3. #3
    I fully agree with you on this. I have an elite Bow and Sniper Rifle. Have upgraded the Bow to 1600 Damage and the Rifle to 1500.
    Both took an enormous amount of Ethanol. Which really is very stupid. Who the hell uses liquid to shoot a Gun.
    But after upgrading, I am then burdened with the long winded chore of having to spend hours and hours getting my Ethanol back up to
    a sensible level, so I can then waste it all over again upgrading. This most certainly has to be the dumbest way of upgrading that I have
    ever come across. The supply Drops and supply Trucks are useless. The supply Trucks offer a pathetic 5 circuit boards or the
    same number of Carbon. And the only Animals you can get either from, is the damned Monstrous one's.
    Really should have been thought out better.
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  4. #4
    Frag_Maniac's Avatar Banned
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    The point is to give the player a variety of things to do, vs repeating the same old thing over and over and over. They've been doing it this way since FC 3, so it's nothing new. Why on Earth would anyone want to repeat the same farming process for the same resource to the point of tedium?
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  5. #5
    Bambihunter1971's Avatar Senior Member
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    Originally Posted by SnookerDave Go to original post
    And the only Animals you can get either from, is the damned Monstrous one's.
    One trick I found is to use the Judge GFH while hunting. The animals won't attack you until you attack them. It allows you to get fairly close, at the best position to hit their weak point before you fire. Even though my .50 has been leveled like ~50 times, a rapid firing SMG is still better. Also, I found the boar cannot get you if you are above his back (on a wall, rock, etc). The bison can't get through trees so find a small grove.

    For Ethanol, I use Nana and basically I am like a forward observer and instructing her through all the kills. When she shoots at an elite, I pull up my .50 just in case. That extra ethanol from undetected really adds up.

    But, you are right though, that is a lot of different types. I also agree, who needs half that stuff to make a weapon? Circuit boards for a bow? I have several titanium rifles (Remington 700 Ti) so that is legit. Perhaps the idea is we are to think of we are trading those resources, perhaps to a gunsmith who then upgrades it.
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  6. #6
    Ever play that other post apocalyptic game? You hoard every kind of garbage just to buy some bullets.This is the same thing, only you don't have to get repetitive stress injury or trigger OCD or hoarder mentality by actually having to scavenge a hundred coffee cups or tin cans. I think it worked out fine, I never even paid attention to how much stuff I have, how much I need unless I have none of it. Go, do, grab, and win! Easy.

    And Farming stuff, grinding for stuff instead of just playing for fun and accepting the rewards you have, should be discouraged. Else it triggers the game-grind-farmer mentality, whatever that is in psychological terms: "Oh I figured out how to press the cocaine monkey button to get more cocaine without having to run the monkey maze, press press press press press."

    The Monkey King disapproves.

    .
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  7. #7
    Originally Posted by iGame3D Go to original post
    Ever play that other post apocalyptic game? You hoard every kind of garbage just to buy some bullets.This is the same thing, only you don't have to get repetitive stress injury or trigger OCD or hoarder mentality by actually having to scavenge a hundred coffee cups or tin cans.

    .
    I agree. LOL I have been playing a lot of open world games the past year. This one is not a grind at all for me. Far Cry 4 was a grind for me. Even though I loved that game, this one was easy and enjoyable all the way through.
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  8. #8
    Originally Posted by iGame3D Go to original post
    Ever play that other post apocalyptic game? You hoard every kind of garbage just to buy some bullets.This is the same thing, only you don't have to get repetitive stress injury or trigger OCD or hoarder mentality by actually having to scavenge a hundred coffee cups or tin cans. I think it worked out fine, I never even paid attention to how much stuff I have, how much I need unless I have none of it. Go, do, grab, and win! Easy.

    And Farming stuff, grinding for stuff instead of just playing for fun and accepting the rewards you have, should be discouraged. Else it triggers the game-grind-farmer mentality, whatever that is in psychological terms: "Oh I figured out how to press the cocaine monkey button to get more cocaine without having to run the monkey maze, press press press press press."

    The Monkey King disapproves.

    .
    i'd much rather repeat a process i enjoy than a bunch that i don't

    The point of a game to me is fun so i'd rather be able to do more of what i enjoy if at the endgame growth it's just repetition anyway.
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  9. #9
    Frag_Maniac's Avatar Banned
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    Originally Posted by AgentSeta Go to original post
    i'd much rather repeat a process i enjoy than a bunch that i don't

    The point of a game to me is fun so i'd rather be able to do more of what i enjoy if at the endgame growth it's just repetition anyway.
    I recall tossing bait from a big rock I sat on near the safehouse at the coca field farm in Far Cry 4 to hunt most of the types of animals for crafting various bags. It seems fun at first, then I felt it to be more of an unrealistic, repetitious novelty than adventure.

    Whether it feels like too much of a tedious grind or not, hunting them in their natural habitats is far more realistic and immersive than setting up a kill zone for most species. Animals are smarter than that, they would not causally walk into a spot with lots of dead animals.

    It seems like if you can't handle the leveling a game offers, maybe it's not the game for you. If you feel you have to speedrun it to stay interested, there's probably not enough features compatible with your preferences, or you need to pick a time where you have nothing else to get done, aren't rushed, and can just enjoy it.
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  10. #10
    crunc01's Avatar Member
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    yeh hunting and finding resources is a Far Cry staple.. if it was not there it would not be a far cry.. as stated earlier.. sound like Far Cry's are not the type games for you.. maybe you just need to stick to regular bag um up, running first person shooters.
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