>forced to believe that you are either trolling,
Ah, the "I can't win this argument, cry troll trick." that's as old as rocks. You lose.
Nobody cares what lame WoW name you have. Why would you even bring that up?
>How many bullets? Not many. One? Two? Maybe three if your gun fires, what, nine bullets a second?
See, you don't even know what you are talking about. LMG spits out 19.6 rounds per second.
Who hits the target? The host with 0 ping who spits out 6 rounds in the first 300 millseconds? Or the guest with a ping that delays impact information for just the first bullet by .765 seconds?
>How far could the host run? Not very.
See you are very wrong again, We fast traveled and I took off running as soon as I appeared, I was 300 meters from my Australian host before they even showed up on the screen. That's 300 meters of spawning and rendering the engine has to do in front of me and 300 meters of data it expunged from the cache behind me that my laggy host is not synched with.
Doesn't matter if you played Far Cry before because you obviously weren't paying attention.
Was playing Far Cry 4 last night, and my host was shooting things that I couldn't see, he hit me with a vehicle I couldn't see, I was getting murdered by things that I couldn't see and didn't even get a HUD warning about where I was getting murdered from. Just like in Killing Floor with high ping players like yourself on the map. Surrounded and Dead in a second, before I even know what hits me.
That's what the system is avoiding by disconnecting the connection for terrible ping in FCND: Minimal freaky mismatched data.
No, IGame3d, I am forced to believe you are a troll because you make no attempt to listen to anyone other than your own points.
Why would I bring up my WoW character? Because you basically said I was lying. You know this, so why you now try to turn this in to a reason to disparage me is rather silly.
Have you ever thought YOUR connection is at fault? That YOUR ports are not forwarded correctly? That maybe not EVERYONE has such a potato level of computer, internet connection or concept of IT? No. It is everyone else at fault. Sure thing.
I see no reason to continue a discussion that has no benefit to anyone. If you want to believe you have won an internet argument, well sir, go ahead. I could not care less.
I will continue to try resolve the issue rather than attempt to start fights in threads I have no reason being in in the first place.
Blessed be.
No, ,you have weak arguments so you cry troll because you're wrong, it's the oldest story on the internet.Originally Posted by PlatypusEros Go to original post
You did lie, you compared this game to WoW as if WoW never had connection issues, when in fact connection issues were documented for 15 years. That's a pretty deep lie, bringing up your WoW character was like puling out a comic book to prove Batman can beat Superman.Originally Posted by PlatypusEros Go to original post
Trace Route proves that it's not my connection.Originally Posted by PlatypusEros Go to original post
No port forwarding necessary. New Dawn plays 100% perfectly fine with anyone in the United States, Europe, Russia.Originally Posted by PlatypusEros Go to original post
It's Australia and New Zealand internet that is the issue, always has been an issue.
The provided Trace Route clearly shows the problem on the Australian internet.
Another point you make that shows you don't know what you are talking about, so called IT professional.
What's EVERYONE got to do with this? And the people who are affected need to do a trace route to see where the internet is failing them, why their ping is high, and then they'll understand why the are being kicked, as I've detailed in this thread you try to derail with your lies and accusations. You're not here providing any valid IT advice, you're accusing Ubisoft's software of having the issue. The issue is simple "High latency internet will cause a player to get kicked"Originally Posted by PlatypusEros Go to original post
That makes you the troll, get back down under your bridge.Originally Posted by PlatypusEros Go to original post
In other news my Australian friend got 'new internet' 60 gigabits per second upload he said, game kicked me out in under a minute.
Here's part of the trace route
Hop nine is Marietta, Georgia
9 36 ms 36 ms 37 ms be-11083-pe02.529bryant.ca.ibone.comcast.net [68.86.84.14]
Hop Ten is Texas
10 37 ms 37 ms 36 ms 75.149.231.242
Hop Eleven is Singapore
11 248 ms 257 ms 247 ms 203.208.190.194
Hop Twelve is Queensland Australia
12 260 ms 260 ms 258 ms 198.142.139.115
Hop Thirteen is DEAD as it was four days ago
13 * * * Request timed out.
Hop 14 is New South Wales Australia
14 253 ms 254 ms 251 ms blktn21-unk1.cm.optusnet.com.au [210.49.119.98]
Hop 15 is dead.
15 * * * Request timed out.
Hop 16 Hangs for two minutes before it times out and continues for 14 more timed out results with at least a minute delay each before it signals the time out, game software will get tired of such a condition long before a command line trace route will give up
16 * * * Request timed out.
People effected by this disconnect issue should run a trace route to their friend's IP and see what's happening on the route.
Simply get your friend to go to myIp.com, then text you their IP address, then you open command prompt on your computer
type tracert and paste your friend's IP address,
If your friends are leery of you swatting them or something, they can give you the Host IP address, this is who is serving them internet and you can still find out of the route between you and that service is dysfunctional.
Watch the read out, note the time out's along the network. If you don't have any time out's or any multiple delays over 100 milliseconds, then I'm wrong. If not, then you know why you are being disconnected.
After you run the trace route, you can try typing ipconfig -flushdns to reset the paths used to find DNS addresses on the internet.
Press Up arrow twice to get the tracert back and hit return, see if something doesn't improve.
This method has worked for server disconnect issues in Champions Online for nine years unless some serious outage was happening or some hundred thousand Chinese were logged in Cryptic's servers for Neverwinter. This method also worked for Killing Floor when all servers were pinging over 100ms. Brought the majority right back 35ms, where you find Australians and New Zealanders in game at 300+ ping.
New Dawn has different game mechanics than Far Cry 5 that make it necessary for high latency gamers to be kicked.
Just because the name is "Far Cry" doesn't mean it works like the previous game, unfortunately.
Hello me and my friend tried to play new dawn today, he lives in Louisiana and I live in Washington state, we couldn't connect and play together, I don't know how to forward my ports I tried to look it up but I got confused. Can someone please help me do that. Also I am on Xfinity WiFi through a modem and he's on satellite internet, I don't know if that matters thought I should mention it tho. Thank you for your help
Nothing will work, it's a problem with the game.Originally Posted by Kittycat4632 Go to original post
Just in case someone is desperate to get coop working on PC despite high ping kicks: someone made a patch.
I haven't tried it myself, just spreading the word: https://github.com/heckyeha/FCND-HighPingKick-Patch