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  1. #1
    Ubi-Johan's Avatar Community Developer
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    Intelligence Annex: Clans



    Agents!

    Welcome back to Intelligence Annex—our series of development blogs detailing all things in Tom Clancy's The Division 2. Today we are here to discuss the options available to you when searching for a clan, when managing one as well as a brief introduction to clan progression and the clan quarters.

    OVERVIEW
    A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find likeminded players to play with, and to make clan management a user-friendly experience.

    Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.

    Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.

    In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.



    JOINING A CLAN
    When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or playstyle.

    Activities – The primary focus of the clan, PvE, PvP or both.
    Most Active Times – The time of day the clan is the most active.
    Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan?
    Mic Requirement – If the clan requires a microphone to be able to join.
    Language – The primary spoken language of the clan.
    Region – The geographical location of the clan members.



    CREATING & MANAGING A CLAN
    One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.

    Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.

    Finally, each clan can set their preferred privacy level, consisting of three distinct levels:

    Open – Searchable and open for all players.
    Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
    Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership.
    Clan membership is organized into four ranks, allowing for improved organisation and a clear structure:

    Commander – The leader of the clan which has access to all administrative functions of the clan.
    Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
    Agent – The established clan member able to invite potential recruits to the clan.
    Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.

    When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant's characters, including gear, in order for you to quickly make an informed decision.



    CLAN PROGRESSION
    All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy.

    Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time.

    Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.

    CLAN QUARTERS
    The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.

    The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!

    Thanks for joining us for today's look into clans! Be sure to join us over on the Official Forums or on the community Reddit to discuss today's article; we would love to hear your thoughts!

    We will be releasing these articles regularly, so remember to keep an eye out!

    /The Division Dev Team
     7 people found this helpful
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  2. #2
    This all sounds amazing. First question though is what is the difference between Commander and Lieutenant, and can you have multiple Commanders?
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  3. #3
    Originally Posted by JBergthold Go to original post
    This all sounds amazing. First question though is what is the difference between Commander and Lieutenant, and can you have multiple Commanders?
    You want co-presidents?
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  4. #4
    Maverick_CW's Avatar Member
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    I was going to ask a similar question as that as well. Some of us are already in pre-existing "clans" that have more than just one "leader" and some leaders are on more than one platform. So, yeah, question to @Ubi_Johan... Will there be the ability to have more than one CMD and more than one LT on each platform?
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  5. #5
    Cpt_Towers's Avatar Member
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    and the clan tag, which is visible to all players, consists of 3 capitalized letters.
    Just Confirming... So does that mean we can't use a Number as our Clan Tag?
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  6. #6
    This is a great idea and I like the implementation of it from the information provided.
    Will there be an opportunity in the future to see your clan's PvP activities against other clans; maybe possibly being able to challenge a rival clan to Skirmish with the winner getting bonus CXP or other reward? This would be awesome.

    On the subject of clan tags; is it possible for already established clans to reserve the tag they have played with in Div 1?
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  7. #7
    dragoy's Avatar Senior Member
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    small question, if we were to compare the weekly reward structure, would this be comparable to destiny 2 clan system ?, and what will stop players flitting between clans to get more than intended rewards ?



    Edit, seems i now have 666 posts, i can no longer post again :P
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  8. #8
    Will we be able to control the clan from PC, say if we are on a console? And when can we start creating the clans?
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  9. #9
    This creates a huge problem for larger clans. We will probably have closer to 100 people playing this game, plus we will want to recruit new members. 50 accounts is way too small. It creates issues for larger clans as we try to promote a cohesive tight knit community around certain games. What has happened in the past is we end up with 2 or 3 clans for a game and one clan excels while the other 1 or 2 is filled with more casual players. Within a short amount of time the other two clans pretty much fail due to not being able to achieve the clan objectives and those members stop playing the game. I know the answer seems simple. Equally distribute hard core players among the casual players to even things out, but it's hard to know who will stick with the game long term and become one of these "hard core players". It's also hard to get these people to leave an established clan with perks they helped earn to join a less established clan. It would be nice to finally have a game not set a cap for clan membership or at lease set the cap to 250 or more. As for any perks earned, you could set the requirements higher for clans that are larger. I would be all for it! Check us out at porkchopplatoon.com
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  10. #10
    I really look forward to check clan feature on live servers

    I have one issue though:

    Is there any mechanic that would prevent abusive behaviour of a clan commander and/or leeching? Since every clan member works toward common goal by getting CXP they all participate in rewards. However the only ruler of the clan is commander so by the end of a day all clan members works towards clan progression that is property of a clan commander. So what happens in a situation when commander deceides that he doesn't want you in a clan even though you were great contributor? Kick from clan may be caused by some objectively wrong behaviour of a clan member (eg. leeching) but it may also come out of the blue. When it happens: is player going to lose all what he worked for or is there a countermeasure?

    My suggestion would be that CXP (or major part of it) should travel with player, so whatever player generated in terms of CXP should be his 'resource' that he can 'invest' into other clan he joins. This would also mean that if player is kicked from/leaves a clan, this clan would lose from its progression the amount of CXP generated by said player. This way clan members would have much stronger and equal position in a clan. That would also eliminate leeches from clan ranks who don't want to contribute but still want the rewards - this kind of player could be kicked with little loss to the clan. It would motivate clan members to work towards the goal (because progress is eventually their own) and commanders to actually have to respect clan members. Clan would be as strong as loyal and engaged its members would be.
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