I know there's no way TCTD is going to have any changes this late in its life, so maybe this is a suggestion for D2?
I think that there should be a consensus by both parties before you just auto-join a group - especially when a DZ transfer will occur.
Allow me to explain: last night (for the second time) I was in a checkpoint looking at the map, see the "friend" icon, and clicked on it once just to see who it is. Either I mis-clicked (I don't think so) or the game interpreted it as a double click and immediately added the friend to my group. In this case (last night) my friend was at a level 5 manhunt status when this happened, and the "join" action transferred him to my DZ, where his status and all efforts to that point were LOST. I heard him shouting "please cancel the join!" but I could not get to the menu fast enough.
The last time this happened (a few months back) the friend was on the other side, closing in on a manhunt and about to kill the rogue when the transfer yanked him out and to my server.
It should NOT be this easy to yank a friend out of their server when something they are in the middle of will be lost. At a bare minimum I'd expect him to see a "Sock_Monkey joined your group. DZ transfer is required. Press XX to cancel" type of choice. Instead he had no way to cancel it and was reliant on me doing so quickly.
Needless to say I apologized profusely, but lousy design choices like this are very frustrating.
And, to add to this... Why in the world is accept invitation the same key as decline invitation, which is the same key as 'interact'? I can't tell you how many times, especially in the underground, where I was a group lead, got the mission ready, went to grab ammo before we headed out and someone sent me an invite just as I did. So, instead of getting ammo, I abandoned my group and joined theirs. I wish there was a persistent setting that offered these options:
"I am not open to ANY invites" (friends or otherwise)
"I am only open to friends list invites"
"Anyone on the same server (that can visually see you) can add me)
"Anyone can invite me (which would allow invites from chat window"
I also wish group privacy settings were retained between logon/off cycles. Currently, in TD1, when I am logging on with the only intent of running daily's, I set my privacy mode so I don't have to explain that I am just on for 15-30 minutes to do those then I have to go. I have to hit O, go to privacy, and change it every character - at least 4 times a night. In TD2, the agent call setting is like this and wasn't persistent at least in the private beta. I'll look tonight to see if that is still true with the technical beta.
To add also to Sock's TD2 suggestion, I like the 'agent support call' idea a lot. It will reduce the LFG posts. However, I wish/hope they put some options with it. I would like it if they at least had something along this line:
Agent in distress: Meaning I am pinned down and without help I don't think I am going to make it. Get here ASAP
Could use backup: This is when you are in a mission that is tough and you are currently holding your own but by the time you get to the boss, you are not so sure you will be. You would only use this in-mission or at least in-combat.
Looking to group: This is pretty much like the current LFG posts. It may simply means I want a team mate.
Also, I posted this recently on another thread...
A long time ago I proposed a checkbox console in a safe area where agents could go to the console and click the things you'd like to do and the difficulty you'd like to run them at (and it would retain your level so it wouldn't mix players separated by more than a level or two, maybe even have a rank in your preference. For a comparison to TD1, it would be like:
#1: legendary Warrengate
#2: legendary any mission
#3: underground
#4: Resistance
#5: open to whatever
Then, someone else comes along, maybe has a group of two. They select the activity they are going to do and it auto-invites the person that selected that activity first and then they can accept or cancel if they found something else in the mean time. It would be ideal if you could remotely take yourself off the list if you did find something else to do.
You are. If we are "friends" and are in the game at the same time, and I see your icon in the DZ and double-click it, you will get no warning or chance to decline me joining your group. I will join, period, and if it requires a DZ transfer one of us (likely you) will be transferred, and there's nothing you can do to stop it.Originally Posted by SuspiciousPixel Go to original post
That's interesting. My two choices are: Accept Invite: Tab Dismiss: TabOriginally Posted by SuspiciousPixel Go to original post
I have a screenshot I was going to post, but I don't have an outside image host so couldn't post it. I don't see a way to post it directly on the forum here.
I don't remember for sure, but I may have programmed the default "Use" key to Tab as many games have it as F and I don't like it there so I say "F" that and use Tab.
If that's the case, the menus should be adjustable to use other keys. Still, it is annoying when I go to get ammo or something just as an invite comes in and instead of getting ammo, I join someone else's game.
@Ubi. Last night, I also had a thought for another very handy feature. Have a 'class' (for lack of better terms) of friends that can join your game regardless of privacy mode. I've got a couple of IRL friends that don't game a lot so when they do get on, I want them to be able to hop right in.
Not just a way to organize friends into groups, but also give those separate groups different privileges? Is that a fair characterization of what you mean?Originally Posted by Bambihunter1971 Go to original post
Yeah, something like that. I think you get the intent. I thought the UPlay DnD mode would keep people from joining but it doesn't. I guess it is like a 'mood ring'
Probably 85% of the time, any of my friends are welcome to hop right in and join. Maybe 5% of the time I had a rough day at work, etc and just want to be left alone for some 'gratuitous video game violence' time. The remaining 10% or so, I am on just to do daily's and such and don't feel like getting into a group to run incursions, missions, etc. But, if a real life family member or friend hops on, then they could hop in.
Not a big deal, just a feature request for consideration. Thanks!
@Sock: Sorry to redirect your thread
And while you are at it, an incognito mode.Originally Posted by Ubi-RealDude Go to original post