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  1. #61
    Originally Posted by Knight_Raime Go to original post
    I can't site this as I don't remember where I read it. But I heard they were going to update the minion's visually. Beyond that I don't think anything else has been mentioned regarding them.
    Personally the only thing that i'm bothered about from the unique animation removals is that in most cases lights or heavies are better at clearing minions than zones.

    At least a lot of zone hitboxes seem really off and won't hit multiple minions unless you're surrounded by them.
    True, I hope there is a new thing coming or some compensation at least.
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  2. #62
    Originally Posted by MrSupahDood Go to original post
    The problem that we all have with For Honor is that the Minions are absolutely horrible as enemies now. When we still had the minion-killing executions, they were fun to fight against. I could not care less about the complaints of how "they took too long" and made players slow down. This is nothing like Dynasty Warriors; speed should not be the main priority when clearing them. It's the fun-factor that matters most; everything else should come second. Don't ruin the experience for the rest of us just because some people only care about points and and nothing else when it comes to minions.

    Fighting and killing Minions has become bland and boring in Dominion and Skirmish. The in-lock chains are not fun to look at while killing Minions; they're, again, bland and boring at best. The chains are also far too short out-of-lock, especially for the Heavies. Personally, I find the ones in Breach to be frustrating and infuriating, as I've already said before. They take twice as long to kill and, as I've already said, can easily take down a player when that person is already preoccupied with enemy heroes.

    The Fighting Game aspects of For Honor have also become far too heavy, as I've already said. Fighting Games are like a stick of gum: they're pleasant and provide a great "sensation" so-to-speak at first. Then, after a certain amount of time, they lose their "flavor" and the enjoyable sensation they provided fades away. As unique and interesting as "The Art of Battle" is, it gets kind of boring after a while at best and frustrating at worst, when used again and again and again. For Honor's gameplay needs to be balanced out with more Action-genre combat mechanics. Adding in combat mechanics for usage against smaller enemies like what the Batman: Arkham franchise, Ryse: Son of Rome (to an extent), Middle Earth: Shadow of Mordor/War, or even the Assassin's Creed franchise from the first game to Black Flag would make for a great replacement for the previous minion-killing animations mechanics, being both useful and also a lot of fun. The mechanics I'm referring to are longer chains for killing more than 2-3 minions at a time, counter kills for preventing damage to one's self and dishing it out on enemy Minions, and special executions against Minions, being able to execute 2-3 at most.

    For those who feel tempted to say, "It's a Fighting Game; this is a stupid idea," For Honor was never meant to be a straight-up Fighting Game. Just look at everything Story Mode has for all the proof you need. It must not degrade into something so single-noted, that it's just going to turn people off, especially those of us that play noncompetitively, myself included. Breach Mode has succeeded in reinforcing a very small amount of For Honor's Action-genre elements. What happened with the Minions caused the devs to drop the ball.

    For those who might bring up speed and maximum efficiency again, bear one thing in mind: the rest of us don't care about that. All we want is to have fun while playing something that is supposed to be fun. If we're not having fun, then there is absolutely no point in playing this video game at all. If we're not having fun, then it's not worth our time and energy. That hurts the game and reflects poorly on the devs. A lot of us want as little to do with the competition aspects of For Honor as possible. All I personally want to do in that respect is to support my faction in the Faction War; that's all. Nothing more and nothing less.

    I don't care what the devs need to do in order to implement these changes. If they need to add in a completely new mode that's separate from Multiplayer Mode, then so be it. If they can make it work in Multiplayer (which I firmly believe they can), that would be great; ideal, even. I just want to go back to having fun with For Honor. I put a lot of time and a fairly decent money investment into For Honor and right now, it feels like the pay-off is far too little. Also, as I said before, the game has a lot of potential to it. For Honor can become one of the greatest games on current gen. consoles if the devs implement the right stuff to it. Not just for Fighting Game fans and competitive people, but also for those of us that put having fun first and don't care about competing with others.
    They can't be executed, they interrupt revives, they interrupt executions....
    The minions have become little ****s, aren't they....
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  3. #63
    Originally Posted by Ubi-Jimothy Go to original post
    Just to put this topic to rest; after speaking with Stefan and the team, the minion killing animations will definitely not be returning to the game. We're all ears if you have any ideas on how to improve upon the current system, but the original iteration will not be making a return.

    Sorry!
    Good job, ignoring something the community wants badly in a game that is already having issues sustaining it's player base.

    It's somehow our fault that the Dev's can't balance minion killing animations?
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  4. #64
    #devdoesn'tcare
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  5. #65
    I agree completely. Minion animations and domination endscenes were my favorite aspects of PVP. I would spend hours at a time playing as various characters I was terrible as just to enjoy the hilarious and various ways of slaughtering minions. Signatures just don't have the same satisfaction after a win, or provide the same motivation to bounce back after a loss than the domination endscenes did. Also, many of them are so similar across different characters that they get rather repetitive. Before, I could spend 4 to 5 hours at a time playing and never getting bored. Now, without them, i typically just limit myself to several PVC duels and one or two rounds of arcade before I get bored and stop playing.

    Bring these things back!!!

    THE PUBLIC HAS SPOKEN!!!! (MANY TIMES)
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  6. #66
    Originally Posted by Ubi-Jimothy Go to original post
    Just to put this topic to rest; after speaking with Stefan and the team, the minion killing animations will definitely not be returning to the game. We're all ears if you have any ideas on how to improve upon the current system, but the original iteration will not be making a return.

    Sorry!
    I have a simple suggestion, make character's swing cause minions to topple like bowling pins

    Really though, miss the minion animations and agree with alot of points. I think the dev's whole point of it getting in the way of the new pikemen minions in breach is fine, except I really don't think the majority of the player-base think of Dominion as some sort of die-hard competitive mode, so I don't see why in the 4v4 modes (i.e. Dominion and the long-forgotten Tribute) they can't just be put back in.

    Another suggestion while writing - Like ubi did with testing grounds, just add a new version of Dominion called "Legendary Dominion" or some other fancy name and put the minion anims back in with some other tweaks to make another fun game mode. That way, nothing gets lost from the existing game and the whole discussion of "maintaining balance, out of lock etc." can be effectively side-stepped.
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  7. #67
    I wonder if they want to destroy this game.
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  8. #68
    I refuse to believe they did this intentionally for the reasons they mentioned. They don't make any sense. There must be a solid reason why they did it and why is taking them so long to bring them back
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  9. #69
    Originally Posted by The...DEvil Go to original post
    I refuse to believe they did this intentionally for the reasons they mentioned. They don't make any sense. There must be a solid reason why they did it and why is taking them so long to bring them back
    well pal, it's cause they couldn't be bothered to put in the work to create new minion killing animations for breach and also they didn't want to put in the time to make new animations for the new heroes in marching fire and year 3.
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  10. #70
    Originally Posted by Real_Doll Go to original post
    well pal, it's cause they couldn't be bothered to put in the work to create new minion killing animations for breach and also they didn't want to put in the time to make new animations for the new heroes in marching fire and year 3.
    They made animations when the heroes from year 2 came out. Why wouldn't they now, I wonder. Also pikemen take more than 1 hit to take down, so I don't think animations for them will work like the others.
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