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  1. #51
    Originally Posted by Vakris_One Go to original post
    Also you, and pretty much everyone else here, has glossed over the last part of that sentence:
    Note the phrase, "as stepping stones to achieve."

    So this tells us the dev team wanted to do this as part of a plan, a stepping stone. A stepping stone towards what though? Is this the final step or will there be more? What is the final goal the devs want to work towards?
    I will ignore the part about your interpretation of what a professional is, because while in a story context it sounds nice; in real industry standards what I said holds %100 true. A game developer who gets paid to do the very same thing is a professional compared to a game developer who works on a projects in his free time.

    But I will ask you this; Do you genuinely believe that something else was planned ahead of the removal of minion kill animations. Do not play around the words, this is a very simple yes and no question. I am pretty sure we both know what the answer is.
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  2. #52
    Originally Posted by Mia.Nora Go to original post
    I will ignore the part about your interpretation of what a professional is, because while in a story context it sounds nice; in real industry standards what I said holds %100 true. A game developer who gets paid to do the very same thing is a professional compared to a game developer who works on a projects in his free time.

    But I will ask you this; Do you genuinely believe that something else was planned ahead of the removal of minion kill animations. Do not play around the words, this is a very simple yes and no question. I am pretty sure we both know what the answer is.
    Politicians are paid professionals & they are all 100% awsome
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  3. #53
    Imagine how awesome would be to kill a pikeman with those cool animations
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  4. #54
    Vakris_One's Avatar Senior Member
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    Originally Posted by Mia.Nora Go to original post
    But I will ask you this; Do you genuinely believe that something else was planned ahead of the removal of minion kill animations. Do not play around the words, this is a very simple yes and no question. I am pretty sure we both know what the answer is.
    I'm going to have to just as respectfully ignore your own personal interpretation of what a proffessional is Mia simply because I happen to have first hand experience of these "real industry standards". Could be a matter of having different standards in different countries maybe.

    Anywho, as to your question; I genuinley think they removed the minion kill animations because it's easier to not have to worry about them going forward. I don't know what might be planned because I'm not privvy to the FH team's internal communications. That's why I suggested that we should be asking this question instead of beating a dead horse and getting in petty yet imputent little snipes at the people on the dev team.

    Based on the fact that they revealed they want to make the Ballista in Dominion do the same damage on players as the Ballista in Breach I can only assume they want to normalise as many things as they can across the modes. Perhaps this is their plan to keep the population count for Breach as close to Dominion as possible by thinking that players otherwise can't grasp the nuances between the two modes? Who knows. That's why we should keep asking.
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  5. #55
    I mained warden and pushed B for two years as well, rep 40 on console and rep 33 on pc. A warden that pushes B should never run out of stamina after getting the level 1 feat that restores health and stamina on a minion kill, which most wardens run in dominion since his other level 1 feats are underwhelming

    It was possible to lock on and skip the animations, but then you'd be locked into facing one direction which was awkward. Also if someone was there to contest you it'd lock into them, which could be a problem sometimes. There'd be times where I'd fight someone at B, get them into the critical state causing them to back off, then instead of having a distant staring contest I'd go back to killing minions to finish taking the zone and to heal up. A bit hard to do if I keep locking onto the character 20 feet away

    And the map can make quite the difference. Some maps have fewer minions that bunch up tightly, whereas they're spread out and in bigger numbers in others (I'd give examples but the names of every map escape me at the moment). On some maps a wardens zone attack can clear dann near all of them, much quicker than what the kill animations would do
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  6. #56
    even if it was slower i liked to kill minions with the animations just cause it was cool.. sometimes you don't care about performance and you just want to have fun..
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  7. #57
    And that's a fair enough reason to want them back. In my eyes the devs have given their reason as to why they removed them and I've accepted that, justifying it to myself that it's faster to clear minions without the animations anyway, I figured that less dev time spent making the animations for new and upcoming heroes can be spent elsewhere anyway.

    I'm not extremely upset that they're gone, but I get why it may not sit well with some. At the end of the day we play For Honor to kill other heroes though, not necessarily to mow down minions. If the animations come back cool, but if not that's fine. I'd enjoy it if they made a comeback with a twist, such as linking it to the feat that gives health and stamina from killing minions (body count, I think it's called?). That way it's sort of like you're executing minions for health just as we execute other players. Not every hero has access to that feat, but I think it'd be a neat feature regardless
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  8. #58
    CrusadingSoul's Avatar Junior Member
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    Couldn't agree any more. I've been saying it for ages, they should bring these back ASAP. I don't even care if they don't bring them into Breach, I don't need them in Breach. Even if we only get them in Dominion, I just want the minion kills, damn it. I hate doing PvP, I hate the hatemail from the sweaties if you ledge them on accident or if you win with an attack they don't consider "honorable". Killing the individual minions was such an awesome thing when they all had those unique animations.
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  9. #59
    What a shame that they removed it. Any new plans for the minions?
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  10. #60
    Originally Posted by CravenExtrez Go to original post
    What a shame that they removed it. Any new plans for the minions?
    I can't site this as I don't remember where I read it. But I heard they were going to update the minion's visually. Beyond that I don't think anything else has been mentioned regarding them.
    Personally the only thing that i'm bothered about from the unique animation removals is that in most cases lights or heavies are better at clearing minions than zones.

    At least a lot of zone hitboxes seem really off and won't hit multiple minions unless you're surrounded by them.
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