Lol professionals. Very definition of a professional is someone who gets paid for the job they do. Hire a monkey and start paying it, it becomes a professional.Originally Posted by Ubi-Jimothy Go to original post
And yes, I am writing this because your message was intended to say "our designers are professionals, UNLIKE you so STFU" even if you will come and say that never was the intention behind that words.
why not just tell us the truth.. the animations were removed because the team decided it wasn't worth putting in the effort to make new ones for the new heroes... because it's really hard to believe they were removed to make room for something else?Originally Posted by Mia.Nora Go to original post
the whole approach to this topic has been shady, the responses have been shady, it's like the people who truly care for For Honor and still would like to see it become something great are seen as the bad guys now..
instead we got a bunch of idiots on reddit who are just all about memes and would jump ship and move on from game to game crying and whining till every game is dumbed down and ruined to suit their needs are the ones the devs seem to listen and seem to want to cater to.
THEN BRING BACK THE DAMN MINION EXECUTIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!! Usually 'the best experience' doesn't mean cutting one of the best parts of the game from the beginning to make room for a blander/worse experience. Who actually asked for Pikemen?!?!? NO BODY! Who asked to spend money on a game only to have aspects of it cut out for crap reasons? NO ONE!Originally Posted by Ubi-Jimothy Go to original post
A "stepping stone" to achieve what? Fan anger? Good job, stepping stone achieved.
Yeah, I had my Warden at rep60 prior to marching fire, but stopped using him when it was released. I used to control B and help at points, but now he's bad at B and I just ended up sitting on a point instead. He's so awkward in B now without the animations...and actually BP can even quickly clear B using just lights.Originally Posted by Sweaty_Sock Go to original post
The problem that we all have with For Honor is that the Minions are absolutely horrible as enemies now. When we still had the minion-killing executions, they were fun to fight against. I could not care less about the complaints of how "they took too long" and made players slow down. This is nothing like Dynasty Warriors; speed should not be the main priority when clearing them. It's the fun-factor that matters most; everything else should come second. Don't ruin the experience for the rest of us just because some people only care about points and and nothing else when it comes to minions.
Fighting and killing Minions has become bland and boring in Dominion and Skirmish. The in-lock chains are not fun to look at while killing Minions; they're, again, bland and boring at best. The chains are also far too short out-of-lock, especially for the Heavies. Personally, I find the ones in Breach to be frustrating and infuriating, as I've already said before. They take twice as long to kill and, as I've already said, can easily take down a player when that person is already preoccupied with enemy heroes.
The Fighting Game aspects of For Honor have also become far too heavy, as I've already said. Fighting Games are like a stick of gum: they're pleasant and provide a great "sensation" so-to-speak at first. Then, after a certain amount of time, they lose their "flavor" and the enjoyable sensation they provided fades away. As unique and interesting as "The Art of Battle" is, it gets kind of boring after a while at best and frustrating at worst, when used again and again and again. For Honor's gameplay needs to be balanced out with more Action-genre combat mechanics. Adding in combat mechanics for usage against smaller enemies like what the Batman: Arkham franchise, Ryse: Son of Rome (to an extent), Middle Earth: Shadow of Mordor/War, or even the Assassin's Creed franchise from the first game to Black Flag would make for a great replacement for the previous minion-killing animations mechanics, being both useful and also a lot of fun. The mechanics I'm referring to are longer chains for killing more than 2-3 minions at a time, counter kills for preventing damage to one's self and dishing it out on enemy Minions, and special executions against Minions, being able to execute 2-3 at most.
For those who feel tempted to say, "It's a Fighting Game; this is a stupid idea," For Honor was never meant to be a straight-up Fighting Game. Just look at everything Story Mode has for all the proof you need. It must not degrade into something so single-noted, that it's just going to turn people off, especially those of us that play noncompetitively, myself included. Breach Mode has succeeded in reinforcing a very small amount of For Honor's Action-genre elements. What happened with the Minions caused the devs to drop the ball.
For those who might bring up speed and maximum efficiency again, bear one thing in mind: the rest of us don't care about that. All we want is to have fun while playing something that is supposed to be fun. If we're not having fun, then there is absolutely no point in playing this video game at all. If we're not having fun, then it's not worth our time and energy. That hurts the game and reflects poorly on the devs. A lot of us want as little to do with the competition aspects of For Honor as possible. All I personally want to do in that respect is to support my faction in the Faction War; that's all. Nothing more and nothing less.
I don't care what the devs need to do in order to implement these changes. If they need to add in a completely new mode that's separate from Multiplayer Mode, then so be it. If they can make it work in Multiplayer (which I firmly believe they can), that would be great; ideal, even. I just want to go back to having fun with For Honor. I put a lot of time and a fairly decent money investment into For Honor and right now, it feels like the pay-off is far too little. Also, as I said before, the game has a lot of potential to it. For Honor can become one of the greatest games on current gen. consoles if the devs implement the right stuff to it. Not just for Fighting Game fans and competitive people, but also for those of us that put having fun first and don't care about competing with others.
Look, the minion kill animations were undoubtedly cool and all, but they weren't what people play For Honor for. It felt awkward without them at first, but I'm glad they're gone now. Minion clearing became so much easier for many heroes. Cent used to have it so rough that in the time it took for him to kill two minions via the animations, you had enough time to have a cup of coffee and watch the entire Godfather trilogy. Many heroes suffered from bugs during the animations as well that made it even more frustrating
I kind of miss them, but at the same time good riddance. I was tired of locking onto nobody just so I could kill minions at a decent rate. People generally want to kill minions quickly, take the zone and get back to the awesome and unique PvP that the game is played for. The dev team should focus their attention on balancing the heroes before adding these animations back
I would've dearly liked to see some kind of poll on what "people generally want" in terms of minion slaughter. I'm not entirely sure I've ever seen more than the odd, single complaint about specific heroes in that regard. The animations could have been getting some updates over time, sure, but overall they actually were a feature, not a bug.Originally Posted by LionsFang78 Go to original post
My point is that few people, if any, played For Honor to kill minions. Whether or not people play PvP or PvAI, they play to fight and kill other heroes. Like I said, I liked the feature too, but the game isn't really hurt by Ubi removing it.
And the bugs I was referring to was not the animations themselves, but bugs that could happen during the animations. Some heroes would kill a minion, then get a bug that made them act as though they've been shoved (Cent and Raider had it the worst, if I remember correctly). It essentially made it impossible to see anything but the very first minion kill animation
Killing minions with normal moves may look kinda sloppy, but from a gameplay perspective it works much better. I support Ubi's decision 100% here
Then how come its now no longer viable to push mid with warden... his attacks are too precise and get 1-2 only, his zone to stamina hungry (even with applicable feat)Originally Posted by LionsFang78 Go to original post
Just a suggestion:
CAN WE HAVE MINION KILLING ANIMATIONS LINKED TO THE LVL 1 FEAT THAT LETS YOU GET HP/STAMINA BACK FROM KILLING MINIONS (in essence making them mini executions)