You will never be able to put this topic to rest.
You had an interesting feature with the minion kills, and then you tossed it away for a crappy, boring, same-as-every-other-game, hack-and-slash style snooze-fest for killing minions.
You guys have done great things with For Honor. This is not one of them, and the devs seem downright dismissive and disrespectful of the fans that want the animations back.
I personally enjoyed a lot of the animations however I'm not delusional in my understanding of how the minion animations make little sense in the game anymore. The problem isn't the animations for me.Originally Posted by RazireKVD Go to original post
The problem is that MINIONS AREN'T FUN TO KILL. The animations at least had a brutal execution you could look at. Now all minions do is **** up your fight and get in the way.
Fine leave the animations out but figure out how to make minions more interesting to kill.
A lot of people are not happy with the direction the game heading in with Marching Fire, it sort of rendered the vanilla heroes a bit useless. Also the whole gear stats being replaced with perks divided the community.For Honor has been worked on consistently, and will continue to be worked on just like the games you mentioned above. We've had lots of balancing changes, game mode additions, new characters, maps, Dedicated Servers (which was a huge task on it's own), and yet we're not supporting the game?
I get that you don't like certain features, but in the case of the minion kill animations, we've given our answer from the development side. I understand that it may not be to everyone's tastes, but please don't disparage the hard work of the team over these past two years over a single feature.
if there was a vote for keeping breach mode or bringing back minion kill animations I have a strong feeling the majority of the community will vote to bring back the killing animations.
anyway, sorry for my heated words in my initial post. I know the devs have put their heart and soul into the making the game, and they did a pretty damn good job at it too. I just think with some balance and mechanics changes For Honor can make a come back again "fingers crossed"
I doubt that the majority would vote against a game mode people have wanted ever since the game was anounced in favor of a feature in dominion/Skirmish/Arcade. I certainly wouldn't give up Breach for some animations. Please don't suggest to remove an amazing game mode like Breach just because you'd rather have minion kill animations, that's kind of selfish. However the answers the devs have given are a bit weird. They wanted to reach uniformity across all game modes, but there isn't such uniformity? Minions in Dominion don't take multiple hits to kill, captains in Skirmish/Arcade can't be executed and so on...Originally Posted by Real_Doll Go to original post
I don't see why they couldn't just re-add them for Dominion/Skirmish/Arcade considering there's barely any 'uniformity'.
real answer is they didn't want to spend more money on new minion kill animations for all 4 wulin, or simply they ****ed up their deadlines and couldn't finish them. So their solution was to disable minion kill animations for other chars.Originally Posted by rottmeister Go to original post
Its just really disheartening to hear that the Dev team knows that the community misses the feature and wants it back, but simply doesn't care what the community has to say about it.Originally Posted by Ubi-Jimothy Go to original post
I've been wondering the sameOriginally Posted by CoyoteXStarrk Go to original post
this actually reminds me of the whole TTK/TTD issue that was there in Battlefield V. The majority of the players who wanted the change were the ones who were vocal on Reddit..because yeah they want everything watered down to suit them. However a couple of days after the change was made the devs went and scrapped the whole thing and reverted the changes because they realized that's not what the majority of the players wanted.
Devs need to realize reddit is not the majority of the fan/player base.. it's just a small, vocal circle jerk.
I get where you're coming from, but it's not simply a case of 'Community wants X, therefore X is the best way to do it'. We're always gathering and listening to your feedback (many changes and feature additions have been made based off community feedback, look at Breach for example), but sometimes certain implementations just wouldn't work for the direction that the team are aiming for.Originally Posted by CoyoteXStarrk Go to original post
It's also not a matter of not caring, as Stefan has said before, there's reasoning behind the decision to not bring them back. Of course, we want to provide the best experience for everyone involved, and we can still talk about the topic, but our designers are professionals and they have ideas that may require things like the removal of animations as stepping stones to achieve.