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  1. #1

    Survival - Questions on Advanced Content

    So I have been playing Survival a while, and I think it is the best DLC made for TCTD1.

    I generally play "Lone Wolf" in PVE mode.

    My Question:

    In the exit scoreboard, I see line items for "Time Sensitive Materials" and "Punisher" and "Turncloak". What are these elements? In probably 200 or more Survival missions, I have never encountered any of the above.

    What do they mean and how does one achieve them?
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  2. #2
    My Question:

    In the exit scoreboard, I see line items for "Time Sensitive Materials" and "Punisher" and "Turncloak". What are these elements? In probably 200 or more Survival missions, I have never encountered any of the above.

    What do they mean and how does one achieve them?

    Time Sensitive Materials: Is when you can extract within 15 minutes (game time) not real time.

    Punisher: is when you kill 4 or more hunters.

    Turncloak: Is for PVP mode; when you start on a team and then leave and kill at least one of the group you started with.
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  3. #3
    Originally Posted by OttisCucumber Go to original post
    My Question:

    In the exit scoreboard, I see line items for "Time Sensitive Materials" and "Punisher" and "Turncloak". What are these elements? In probably 200 or more Survival missions, I have never encountered any of the above.

    What do they mean and how does one achieve them?

    Time Sensitive Materials: Is when you can extract within 15 minutes (game time) not real time.

    Punisher: is when you kill 4 or more hunters.

    Turncloak: Is for PVP mode; when you start on a team and then leave and kill at least one of the group you started with.


    So I interpreted your statement, "extract within 15 minutes (game time) not real time", to mean as shown on the disease countdown clock, which is controlled by scavenged meds.

    That must not be right though, as I just extracted with 49 minutes remaining - which starting at 1:01, ending at 0:49 would represent 12 minutes elapsed "game time". But I didn't get "Time Sensitive Materials".

    Instead, in the score card at the end, the session duration was around 46 minutes. It must be that this is what is supposed to be less than 15 minutes in order to get points for "Time Sensitive Materials" - but if that is the case, that would represent "real time", not "game time".

    Is that right?
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  4. #4
    Punisher is for 4 or more hunter defeats I believe. I have got it 4 or 5 times in my 30 to 40 odd sessions. Rest of the two I don't know.

    Regards

    Niladri.
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  5. #5
    Bambihunter1971's Avatar Senior Member
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    I am 99% sure that Time sensitive means from the second you drop into the game until you board the extraction chopper is below 15 minutes. I will say that it is a mad sprint and honestly, for me it was kind of a PITA but with a friends help, I got it. I think after a person became well versed in the location of all the loot items so you are not fumbling around that it would likely get easier.
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  6. #6
    Originally Posted by Bambihunter1971 Go to original post
    I am 99% sure that Time sensitive means from the second you drop into the game until you board the extraction chopper is below 15 minutes. I will say that it is a mad sprint and honestly, for me it was kind of a PITA but with a friends help, I got it. I think after a person became well versed in the location of all the loot items so you are not fumbling around that it would likely get easier.
    I am thinking that you are exactly right.

    Which location you start from, I could image matters. From some of them on the furthest edges, I wonder if it is even possible.
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  7. #7
    T73s37K's Avatar Senior Member
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    So that was one of the reason some players were doing crazy speedrunning during the survival, guess I'm NOT gonna love that.
    I was planning to post some suggestions regarding survival, for the complete prevention of abnormal speedrunning, but i guess i have to revise my thoughts...
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  8. #8
    New Scoring items have been added to Survival 1.7 patch: https://forums.ubi.com/showthread.ph...g-Items-Forums

    Time Sensitive Materials (600pts): Acquire the Antivirals within 20 minutes and extract.

    Lone Wolf (700pts): Extract as a solo player without grouping, trading items or reviving any other players.

    No Man left behind (400pts/group member): Begin Survival with a group and extract with all group members.

    Allied Victory (400pts/player): Extract with players that were not in your group when the session started.

    Punisher (1600pts): Help kill at least 4 Hunters.

    Turncloak (1600pts): Eliminate at least 4 Agents and extract
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  9. #9
    Bambihunter1971's Avatar Senior Member
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    Originally Posted by T73s37K Go to original post
    So that was one of the reason some players were doing crazy speedrunning during the survival, guess I'm NOT gonna love that.
    I was planning to post some suggestions regarding survival, for the complete prevention of abnormal speedrunning, but i guess i have to revise my thoughts...
    I kind of think for those that know the map well, speedruns are a bit of a high risk / high reward proposal. For those that don't know the map and survival in general, I think it is mostly just high risk.
    On a full server, speed runs make a little more sense since everyone shares the loot that is there. But, if you get to the inside part of the map and still don't have what you need, now you are surrounded by higher level enemies without the (possible better) loot drops from killing enemies along the way and looting more sources.


    There are others on here much more adept at Survival than I am, but I have tried it at both ends of the spectrum;; extremely fast and snail pace. As I mentioned above, I feel that on a full server, I should pick up my usual pace but if there is less than 8 or so, I'll take my time to explore more thoroughly and go at a moderate pace.
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  10. #10
    Originally Posted by OttisCucumber Go to original post
    New Scoring items have been added to Survival 1.7 patch:
    Thanks OC
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