1. #1

    Important Feedback for you

    Hello, i have feedback for you

    1. Remove Boost or such crap, trials shoulkd depend on SKILL not boost.
    2. there for make it FAIR ! Its not fair when you have to unlock features, that kills the balance.
    give the people all the avilable Bikes from the start, because when you have to unlock a bike before you can use it, youre mostly not able to beat the good times and for
    challenges VS other players it lift up the limit, new players will never reach

    3. OMG PLEASE !! make the driver/bike visible in Tunnels etc. its annoying when you cannot see what your bike is doing at the moment

    I tried 1x track over 150 Times and you can see the problem ;D
    https://www.twitch.tv/videos/384277987

    4. Add a TIMER that counts the tries for a track, trials fusion had a counter why not Rising ?

    5. Why is there no Replay/Video export function ? Directly avilable after a track so you can instantly post/upload it ?
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  2. #2
    EmptyBottle4's Avatar Member
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    Apr 2014
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    1. What do you mean? There is no "boost".
    2. It was always like that. Play some Singleplayer/Careere to unlock the Bikes.
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  3. #3
    IImayneII's Avatar Senior Member
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    Mar 2014
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    1. i'm going to assume this was in a skillgame track?
    2. just go back to the track once you unlocked a better bike. It's also possible that the track doesn't allow certain bikes to be used
    3. shouldn't be that big of an issue if a track is properly created
    4.you were playing a skillgame that resets the whole track, which is why there isn't a counter. It only counts resets at a checkpoint, not resets of a track. The goal of the skillgame is to get as far as possible, it's not required to finish the track.
    5. probably because the game stores inputs, so when you play a track it's re-calculating the physics based on the inputs instead of playing a replay video of the track
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