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  1. #1

    Bugs/inconsistencies

    Time to talk about this.

    You know what I'm talking about, we can see those every game (at least in 4v4). The tremendous amount of bugs and inconsistencies, whether it's about the punishes, follow ups, indicators and so on.

    Here is a small list of what I've noticed:

    -The absolute nonsense of revenge gain, sometimes an ennemy gains his revenge in 2 hits, sometimes you get bashed to death for a full minute and die with barely half your revenge bar full. Also, who do all of them get revenge in a 4v4 and none of us do? When their team is composed of 4bp who bash around? (Not that it matters to actually get your revenge vs BP lol)

    -Same thing with damage reduction: the thing that is supposed to protect you from being killed in one go: sometimes you'll get instantly killed by 4 attacks landing on the same gb and sometimes the reduction procs for no reason, maybe I don't fully understand this one and IF that's the case, explain pls

    -Inability to counter a gb: I can see you coming with "you just miss it, stop crying" but here me out: why sometimes you come across someone you just cannot counter gb ? I can get it when he is obviously lagswitching but sometimes there is no such thing and there is one ennemy that will get away with gb and there is nothing you can do about it, while you don't miss a single one on his 3 mates. The other variant of this one is how sometimes you can't counter gb from someone either behind you or someone you are not locked on. I died so many times on this one it's ridiculous.

    -People not falling: you throw someone off a ledge and they either walk on thin air or climb back from the bottom of the cliff. Can also apply to spikes water and lava obviously. Some spots seem to be especially bugged

    -Can't use feats: More specifically being unable to go further than level 2 or 3, annoying

    -Feats disappearing: Incendiary flask seems especially concerned, you throw it, aaaaaaaaaand it's gone (not counting throwing it over the edge of the map obviously)

    -respawn duting breaking: Litteraly yesterday my friend misses a jump attack and dies, 11sc later out team breaks..he can't respawn, a rare occurence but still, fix pls

    -various disconnects issues, whether its being kicked for afk in the middle of a fight or for a lag spike that lasts less than half a second, while lagswitchers can do whatever the **** they want. Or just being disconnected for no reaons, you know what I'm talking about

    -ALL the inconsistencies and bugs related to moves. Old demon embrace missing someone afk, warlord charge going the wrong direction or stopping after a second, people blocking guaranteed punishes. Fell free to name those related to the hero you play, there are to many to count them

    -Ledging your friend when no ennemies are nearby: also seems related to specific spots, fun unless its when your team breaks

    -ledging yourself: my favourite although i'm sure it was an exploit on the ennemies part since he was not surprised at all. Basically charge someone to the ledge, camera falls through the floor, suddenly i'm dead and he is 15m away from the ledge

    -Range inconsistency: whether it's on gb or even attacks, when you are so close to your ennemy you can lick the sweat of his torso and you gb nothing. Or when a hero decides to rush 10m forward to hit something, you name it

    -Parrying nothing, you press heavy, and you get a parry animation despite not any attack being actually parried

    -Jump attacks: sometimes you have the range of a fork, sometimes you summon a stand to hit 20m ahead. Sometimes you will jump 5m away from the ledge, sometimes you'll fan the air like a ****** for 10sc before you jump. Sometimes you can 180degrees from a 1m jump, sometimes your hero refuses to adjust direction. Special mention to the citadel gate spot where you die before hitting the ground

    -Zone B in dominion: The greatest random factor in the game: why does one side has a ****ing macedonian phalanx at its disposal while the other gets a peasant "army" ? Ever noticed how you fight 4v4 on one zone at the beginning of the game and one team will get zone B anyway? Also notiuced how this team will consistently get zone B all game long ?

    -Lobbies:this one is funny, the game decides which lobby will go into a match and which one is just a loss of time: when you get in a lobby after a match watch if people join in, if some do rapidly, then you WILL get a match, doesnt matter if 15people leave in 15sc, the game will replace them like soviets soldiers in stalingrad. Even if you end up alone at some point. On the opposite, you can have a lobby with 5 people for a full minute and nobody will be placed in said lobby. Only problem with this theory that works 100% of the time when you are in the lobby from the beginning is when you get placed in a lobby, and nobody else joins in. Mention to the lobbys that don't get into a game when there are 6+ people

    -Map vote: not having access to it sometimes, because I obviously agree to play on forge vs 4 BP (:. Also the game not giving you the choice to be ready or not

    -Being denied an execution when you should get to do it

    -MM being cancelled out..I want to break my monitor (:

    -Points gain: why cn I win a game where we get spawnkill for half of it and don't get near a point for 5mn ? Why do I lose a game where the exact opposite happens? How do they get 800points in 3mn ? How do we go from 400 to 1000 to winning?

    -Can't reanimate a mate who'se corpse is wiggling around, I mean at least it's something consistent...but why sometimes his corpse dances for 10sc straight?

    ..And many MANY more

    The problem is that you can notice some of those EVERY game (at least in 4v4) and they can (and often will) lose you the game.

    Note: It seems that some players you encounter will act like magicians and you will face multiple different bugs/inconsistencies against them in particular in a given game.

    Please, complete the list as I've hardly scratched the surface here
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  2. #2
    Hi! I'm going to add two more. This two happened to me yesterday.

    - Jump attacks: Jump over someone's head and just go through when it should be, clearly, an instakill

    - Shaman's Bash attack (Predator's hunger): I have dodged it many times and sometimes she changes the direction while being in the air and still hit me. It looks very weird.
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  3. #3
    Originally Posted by Kadete93 Go to original post
    Hi! I'm going to add two more. This two happened to me yesterday.

    - Jump attacks: Jump over someone's head and just go through when it should be, clearly, an instakill

    - Shaman's Bash attack (Predator's hunger): I have dodged it many times and sometimes she changes the direction while being in the air and still hit me. It looks very weird.
    The second one is among the weird tracking category imo, but yeah, this one tracks like hell, especially when you bleed
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