The respawns are way to close to the extractions which make it extremely easy for people to respawn and be back at extraction in under 30 seconds. Maybe consider including a respawn timer for everyone not just rogue agents or, instead of them being able to spawn to only the nearest CP make it CP on the other side of the map because rogue agents are being punished to hard from a respawn timer and the ability for blues to respawn and be re-engaged in 30 seconds.. for example. A 4 stack vs a 4stack of rogues the blues have significant advantage because they can just continuously refill their ranks and the rogues are stuck in combat until the blues give up or all 4 blues are wiped within 10 seconds so the rogues can just retreat out.
Guns
Another thing to mention is how underwhelming the smgs are. All the other guns have harder punch and many have higher capacity magazines which makes smgs inferior in all situations, not to mention the ARs don’t have that slower of a rate of fire so yet again they will trump your smg in every situation. For example a smg may be useful in close range but shotguns are infinitely better than smg in close range and at a medium range to any other significant distance AR LMG Sniper will our preform consistently. So a dmg increase or a more significant critical chance/dmg increase would be great or allow for high capacity magazines for smg
Effects
Rolling should relinquish the flames and allow for the agent to take cover, but rather you keep burning and constantly stagger as well as the shock stagger being a little to exaggerated keeping in mind it takes just a few head shots from an AR or LMG to kill and in many cases 1 well aimed sniper shot making the meta extremely advantageous for electricity and fire.
Skills
The mechanics for the mortar turret need to be adjusted and if you lock to a target it needs to auto fire to that target, same as the sniper turret, especially because it is such an inconvenience having to re-activate the action for those 2 that there is limited use for them