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  1. #1

    Orochi...

    He's starting to feel less and less valid each season. Introducing more characters with unblockables and undodgables, lights stay fast and almost unreactable on some characters, where I'm basically just guessing at this point. Including some characters that have fast zones.

    Whats the point of being "Agile" if I can't dodge attacks because of undodgables or be able to react fast enough to ddoge and deflect/riptide strike? and whats the point of trying to counter if I can't deflect an unblockable or if they just spam one unblockable over and over? Orochi stays predictable, while other characters find ways to turtle, and counter an Orochi. Which also defeats Orochi because hes a counter-attacker. He's only valid if they attack. I also find my Riptide strike gets parried often enough, and punished hard for it because for some reason it counts as a light.

    Im sure people have proposed other remedies that would help Orochi become better, but in the mean time, I think the Devs should at least bring back Orochis top light damage back the way it used to be, so he'll be a little more menacing than he is now. Or at least increase its damage. Riptide strike is definitely better than it was, but its still a 50/50 move. Half the time idk if I'm going to get parried because it was timed wrong, predictable, fell for a feint, got hit by an undodgable etc.
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  2. #2
    I agree, Orochi is slowly inching toward becoming one of the worst heroes in the game, if the Lawbringer rework will only be half as good as the Shugoki rework, then there will be hardly anyone he's better against.

    The only reason I believe he doesn't get the attention he deserves is because of his place in the win/loss matrix, which is because on lower levels nobody can come even remotely close to consistently block him therefore he generates a lot of wins on the newcomer level that in turn makes him popular and simultaneously boosts his pick rate while above daycare and casual level he suffers and people rarely pick him, except maybe on consoles because he has a better chance there due to known limitations.

    Once you improve your reaction time a bit you can ignore his entire offense with the most basic mechanic in the game. He lacks a reliable opener, advanced mixups and not to mention, at this point considered a basic tool in the game, a bash or a shove, even soft-feints.
    Point being, he continues to become more and more outdated but everyone just hates on him and ignores that because he's 'op' on consoles and lower levels.
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  3. #3
    Originally Posted by I-Nibbiru-I Go to original post
    The only reason I believe he doesn't get the attention he deserves is because of his place in the win/loss matrix, which is because on lower levels nobody can come even remotely close to consistently block him therefore he generates a lot of wins on the newcomer level that in turn makes him popular and simultaneously boosts his pick rate while above daycare and casual level he suffers and people rarely pick him, except maybe on consoles because he has a better chance there due to known limitations.
    Remember that the data shown on the matrix doesn't count the lower levels of players....

    Anyway im agree with you guys. Orochi is geting behind with just a few tools and a flat playstyle. The problem i see with buffing his damage is that the light spam will be even worst (especially on console).
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  4. #4
    He works quite well as a counter attacker, assuming you know how to fight whichever character you're going up against, but that's why he's classified as hard. Gotta be pretty skilled to find success with Orochi, I think it's pretty fitting

    I wouldn't be against giving him extra tools or better mixups, but I don't like the idea that every character needs to have access to a quick bash or an unblockable to do well. Orochi is definitely viable as he is, Nobushi, PK, Cent and warlord deserve more attention than Orochi right now
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  5. #5
    They have forgotten about Orochi. I can get by with him but he is getting dull to play with so many characters that have a lot better kits. 4vs4 people just ignore the orochi in the 2-1 situation because he is one of the only characters that cant penetrate a block. 1vs1 they gave us light spam and you can get away with a heavy mix but a good player learns to wait for it if he sees that you us it. Now more and more characters can leap so deep that rip tide can hit out of. bp can counter light spam. Undodgeball is a thing now. I personally never liked light spam but come on give orochi some tools to work with.
    -Rep 62 Orochi
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  6. #6
    People hate on light spam too much imo. When a character isn't given a bash or unblockable attack the only way to make them viable is to give them quick attacks to get past their opponents guard. A good Orochi should utilize his lights often and then not at all to keep people guessing. Turn light spam on and off like a light switch.

    But in the end Orochi is designed to be a counter attacker. Lights are something he needs to sprinkle in to make his enemy do something so he can react accordingly
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  7. #7
    “[QUOTE=LionsFang78;13961213]People hate on light spam too much imo. When a character isn't given a bash or unblockable attack the only way to make them viable is to give them quick attacks to get past their opponents guard. A good Orochi should utilize his lights often and then not at all to keep people guessing. Turn light spam on and off like a light switch.”

    “But in the end Orochi is designed to be a counter attacker. Lights are something he needs to sprinkle in to make his enemy do something so he can react”


    Doesn’t change the fact that there is a growing population that can react quick enough to block lights and wait to parry heavy. **** our zone is quick and that gets consistently parried at high lv’s and I use it maybe 1 time a match. Truthfully I win more then I lose I just think they are making the new characters so well rounded and less specialized yet keep orochi as a nitch character. I am not looking for more damage just 1 special move other than deflect that makes people think.
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  8. #8
    i don't think that orochi isnt viable but i feel him just flat and boring. He could use a few new moves to make his kit more versatile...

    Just look how many options the wu-lin have... Also i don't think that he should have a bash as a light hero. Maybe an unblockable or acces to some soft-feints??

    anyway the next "hero updates" are for lawbringer and rider so we only can wait..
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  9. #9
    I totally agree with your post...

    As I stated in an older thread, I really think that orochi is in a real precarious situation. Having one of the worst deflects (because can be cancel sometimes, and others just exchange damage with the enemy), also, not having tools to open enemies and the speed and the number of new undodgable attacks make him very limited right now.

    I posted already this video with some examples of the Orochi's deflect problem. Now we have to add that the Voltiger can punish it too with the new stance and with one of their top fast attack.

    https://www.youtube.com/watch?v=VUStwF2o6S0
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  10. #10
    I belive he could be made versatile without adding any sort of bash to his kit, one change I thought is to make his Stormrush quite like shaolin's Qi stace, side ones are undodgable and top one is unblockable and feintable but that would be a lazy solution.
    The other thing I thought as a change is more soft-feints, for example heavy into dodge attack, heavy into riptide, maybe a bit less stamina cost on the hard-feints and the addition of the old riptide strike beside the current fast one and the ability to insert current recoverry cancel and chain starter moves into an attack chain, sort of creating his own infinite chain if these attacks land successfully,

    These are just random ideas off the top of my head just to mention a few, hope it will lead to something fruitful.
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