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  1. #1

    Peacekeeper vs. Shugoki

    I have a very bad time fighting shugokis as peacekeeper. It seems I have as hard time against them as against berserkers, my offense is countereed by hyperarmor, and the risk-reward against his mixups makes turtling ineffective. Since my range is shorter, I can't space him out, and mixups are suicide because of his oos pressure. Lights counter most offense with hyperarmor, and parrying 500ms lights is more a read than a reaction for me (deflects of course are ineffective in this matchup).
    However, unlike the clearly broken berserker, shugoki might be just a very hard opponent for me, it might be more of a skill issue than balance issue. I used to have this problem with season 1-2 nobushi, but I want to solve this faster. Can anyone give me some advices?
    I play around gold level.
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  2. #2
    Nope, new goki is dumb and clearly overtuned, not on the zerk level but still. The best way to play this is to parry the lights, but that depends on the reflexes you were born with. Other option would be to figure the timing to dodge the DE, because apparently dodging a move after it starts is not enough somehow. Dodge late into heavy, parry lights, or play BP
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  3. #3
    Pk tends to suffer again hyper armor because a lot of her moves end a combo or don’t combo to begin with.

    You’ll need to start practicing for the 500ms light. It’s imperative you can block these at least most of the time on reaction. A good setup would help.

    As far as his mix ups go you can learn the point of no return for his attacks. For his charged heavies you gotta learn where he can no longer fient which at that point is committed to. The point is also to be ready for the hug but it’s super easy to see.

    You can dodge roll but you have to time it. Your roll WILL be caught if you roll to early or too late.

    And finally his passive armor is gone so your zone and lights as well as fient game can hit him as long as he doesn’t fill it with an attack himself. Zone is easiest.
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