Closed Beta Bug Reports including pictures
Platform: PS4 Pro with HDR 10 Enabled.
- As far as pure bugs go, the most egregious and pervasive in my playtime were sound bugs where sounds would one at a time stop being a part of my play session until I restarted. I've clipped 2 examples of sounds slowly disappearing below.
Just after 1:30 my gun sound is the first to go, followed by other enemy sounds. https://youtu.be/JVt1Q7S66IQ?t=90
I had already a few sounds drop off during this invaded mission, but here you can see that one of the only thing that remains is my gun sounds, exactly the opposite of the above clip: https://youtu.be/WYh10De9BSU?t=50 Here you can see my partner shooting but not hear his gun right next to me, nor the NPC guns
- The Territory Control Point at 10th and G street bugged without sending the final enemy. She shouted from behind the closed door in the below pictures for 30 seconds until the game killed her, but her key was also stuck behind the door, making me unable to complete the event but leaving it active on my map.


- The camera frequently focused on the left side of the menu screens, pushing the right side of the menu out of the visible space and making it impossible to know what buttons were available to use. This happened at the quartermaster and out in the world


- At 1795, 3299, a huge chunk of the walls became see through on my PS4 - this was also an issue in the alpha on my PC

- Talent first blood was incorrectly red / inactive on my SR-1 sniper. This talent requires at least an 8x scope. I had a 12x equipped on the gun:


- While I'll include this in my UI thread separately, frequently there were text based pieces of the skill and weapon modding screen which were so small, it was impossible to read them without moving close to my UI

1 people found this helpful