Dear ubisoft you won't read this but

As an rpg solo and multi player and a player of div1 from the beta there are a few things I've seen and would like to see in div2.

1. A flashlight it get to dark at night and you get ambushed by npc's that see perfectly in the dark. Need something to even that out and make night navigation easier. Other then that game is beautiful. You could even have the flashlight run on batteries so if you neglected it you would be in the dark by your own fault.

2.div1 dz was the best a wild west no law environment that tested you. There were only 2 things that were added that were good to the dz and that was the rope cut and the extra zones. Not the turning off the friendly fire or making the loot you got in the dz available everywhere the whole point was to get gear you could only get there and having to deal with the dangers. And before anyone starts attacking me about this I was a solo dz runner more often then not and did well at it. There was nothing wrong with the dz. And this normalized version is a hollow shell of it. Go ahead and give those that can't cut it a fake dz but it should be small and they shouldn't get top gear there. and give the real player there dz back.
The three dz idea and switching them back and forth is unnecessary especially if you make all three specialty zone example one as a sniper heavy area. The dz should always have the best loot that was the point of it to start with.
That being said some random side missions in the dz would be nice like extracting survivors from the dz.

3. More risk more reward for the rogues most people go rouge to easy there are no real risks for it other then being killed by a player if going rogue had more real consequences then only the dedicated players and the brave would be doing it.

4.try weakening the players over strengthening the npc's in story missions.
If you play a mission on normal then you get all your weapon and gear perks but if you set it to hard you lose your gear perks. Then on challenging your weapon perks and then finally on legendary make skills cooldown longer so on legendary you have no gear or weapon perks with a longer skill cooldown.
Can even add a few extra npc's or a boss based on number of players. This could give the challenge players want with out making npc's so spongy that a team of four useing have the ammo pool each in the head of an npc just to kill them doesn't happen.

5. crouch maybe a prone I've fought on stairs where I couldn't shoot the target because I was standing if I could have crouched I would be able to do something. Could be assigned to the B or O button on console since there not used.

6. Tactically open car doors for brief cover would be nice.

7. Seeker mines need to be fixed most times they just come back after thrown even if target is still alive.

8. No Health regeneration after combat this takes away from the value of the kits. There is already the fixer drone to heal so you shouldn't get your health back as soon as you kill the last enemy instead your health should only self regenerate in safe zones.

9. More LZ missions that matter.
This could be the plan for all I know but having the controlled areas give useful perks like a bonus to max ammo pool if you have a certain number of them under control but if you lose to many to a retaking force that perk goes too. You could have a global event where the black tusk invade like the story missions and if you reclaim all the control areas before the end you get a cache.

10. Hunting the animals for the food resources, gather water from fountains and the like for water resources and scavenging parts from random vehicles to supply the controlled areas.

11. Sharing ammo with team mate that is out.

12. Return of survival, contamination events and global events. You could make it so you need to eat and drink to survive instead of looking for heat and clothing in survival.

13. The old emoticon wheel worked better then the new one.

14. Selfie emot actually toke selfies would be awesome but not holding out for that.

15. Hunters randomly in the LZ and DZ. I think it would be interesting to have a hunter jump the wall looking just for you and playing a game of cat and mouse in the LZ.

16. Shock bullets need to be reduced in time you are shocked for far to long it's an guaranteed death if you get hit with it right now.

These are just my thoughts on this if anyone has any ideas or opinions that are constructive feel free to comment but if your going to throw a tantrum like three year old don't bother I don't care what you have to say ( in fact no one does) but if your capable of a mature and intelligent conversation thank you for your input.