I see the Division 2 as a great sequel. Like any game, there are kinks to work out. Unlike the die hard PVP people, I actually went through the playable beta, collected as much gear including fabric and tools as possible. I tried to explore every part of the playable map as possible. I leveled up to 7 and later went into the DZ. In the DZ I went rouge by stealing from numerous SHD containers. In fact all my purple gear came from stealing from the SHD containers. On a few accounts I betrayed some players by going rouge on them and cutting their rope [thanks for the blue gear guys!].

After playing the Beta to it's capacity I complied a list of bugs:

Stuck in the wall: On numerous occasions during PVE when taking cover behind a wall or concrete post my character morphed into the wall/post. The only way to morph out of the wall/post was to point my character towards another object and hit the X button to have him perform a run and cover maneuver.

Desynchronized Map: There were a few locations, specifically on the roof of some buildings where the map desynchronized allowing you to see through the map.

Broken Rouge Timer: On 3 occasions when going rouge the rouge timer remained locked and never counted down. In fact, after getting killed I exited the checkpoint only to learn I still had an active rouge times but got killed by the turrets. No, I was not in a group. I was solo. In order to fix it I had to restart my PS4.

Invisible Interaction: On a few occasions when prompted to open a door, [specifically the garage door to blow up the Free Sons weapon caches] I was unable to open the door because the game did not prompt an interaction command.

Opening Boxes Behind Walls/Fences: In many areas of the map I was able to open weapon boxes and SHD boxes from behind a wall or fence without having to enter in the same area as those objects.

NPC Ghost: Yes, the paranormal exist in the Division 2. After killing the boss at one of the northern landmarks in the DZ his dying moan could be heard where he died at. Let's say you killed him in the building. Upon death you hear his moan of death. As you leave the building you can faintly hear his moan of death in the distance. As you go back in the building you can hear his moan of death get louder until you arrive at the location you killed him at. Usually by this time his moan of death will go away because a new group of NPC's appear to avenge his death.


A list of criticism:

NPC Shock Ammo/Mele: The shock ammo/mele attacks from the NPC's is over powered. By the time the shock wears off you are already dead. I would recommend reworking the shock power of the NPC's.

Healing/Armor: The time to heal / replace armor is a little too slow. Even though you can try to hide behind cover to heal yourself that does not stop NPC's and other players from gunning you down. On numerous occasions I found myself trying to heal but half way into holding down the dpad to heal I had to run or fire back at my enemy. It was very frustrating. I get the idea that you don't want to create the same healing system as in Division 1 but the healing system in Division 2 needs to be reworked. I don't technically have a problem with the armor - it's just too slow.

OP NPC's: I felt that many NPC's were to OP. I would recommend balancing the NPC's damage output. Many times it felt like the Rikers in Division 1 that when you are running down the street you are getting hit will bullets 70 - 80 meters away but they take away your health like they are 5 meters away.

RC Cars and Trucks on Steroids: I love strapping lizards and other reptiles onto RC Cars to do kamikaze missions just as much as the next man but I beg you please scale back on the RC car bombings! The NPC's were like Division Jihadist with the RC car bombs.

Turrets at the Safe House? I am guilty of check point killing in Division 1 and can appreciate the turrets to deter this behavior at the check points in Division 2 but what about the safe house? Sure, players have a choice to reload at a check point but what if you prefer to reload at the safe house instead? I believe the safe house should have turrets as well. Maybe add some flame turrets just to spice it up. lol.


That's the list of bugs and recommendations I have. I look forward to playing the full game as it seems to have a lot to offer.