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  1. #1

    An option to having bullet sponges

    Hi so here's a thought instead of making beefy npc's why not take away player advantage?
    Example if you play a story mission on normal it plays pretty much as It would now just adding a few more npc's per player.
    Then when you go to the hard setting take away the bonuses on the gear so no more brand set perks and angina just add more npc's based on number of players.
    Then on challenging no more gear perks and lose the weapons perks as well( could even be harsh and only take the positive perks of the weapon mods and keep the negative) and once again npc's by how many players.
    Lastly legendary would have all of challenging but have skill cooldown increased slightly and if that wasn't enough you then could up there armor/health by 10 to 15% and there damage 5 to 8%

    Just a thought on an alternative to npc's that need 1000 rounds per player to kill.
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  2. #2
    I agree. Or even just simply add more NPC's period per player (even if solo) and stop enemy ability/grenade spamming (they should have a realistic cooldown as agents do). i have posted several times already for alternate ideas to make this a more realistic RPG/shooter.
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  3. #3
    Not looking for extreme realism the division 1&2 are an rpg not a simulator so fantasy is a part of it and that can often be unrealistic. But there's a limit to how out there it should go.
    Taking 1000's of bullets to kill an enemy that's supposedly human like you can ruin the game play but you can have it go the other way either and end the fight with a single bullet that would be boring and end the game way to fast.
    A fantasy rpg with a dragon for an enemy that take alot of damage before you win is something to expect but a game where people are you enemies that shouldn't be how it work.
    I think to balance out maybe we should stop adding to one side of the formula and think about subtracting from the othe side of it.
    Just a possibility.
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  4. #4
    So much talk about the dreaded bullet sponge. I bet it gets tweaked.
    -Did you know that bullet sponges have weak spots?
    -Try targeting the helmet or the backpack, it’s ablative.
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  5. #5
    Most know about the weak spots it can still take forever.

    Bad flash backs to div1 why why wouldn't there ammo packs explode?

    Seriously tho weak points can be pretty spongy on there own too.

    They are just option besides the conventional make npc's have unbelievable high health.

    Not saying don't do just might be fun to have a different style to solving the higher level mission settings.
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