Feedback from a PvE solo player
Played about 700 hours of The Division and happy that I got an invite to see the game before it ships.
I'm going to be brief in my feedback because I've seen all of these issues already reported.
Bugs:
- UI needs improvement: it's very difficult to select mods and gear enhancements. Its very difficult to double click and ideally the menu would let me move up/down on the keyboard to select the mod I want to look based on the menu listing on the right instead of the awkward up down left right of trying to select the mod on the actual gun or gear
- delta errors, same as Division 1 and the update in the middle of the weekend helped for me
- memory leak issues, its worse than Division 1
- minor animation bugs. Yes its annoying but its not usually game breaking
- NPC pathing, this could be game breaking. There were a few side missions where you the enemies are not all spawning correctly and sometimes get stuck inside their spawn point, therefor dropping they "key" for the hostage or storage in an area that is out of reach.
- endgame preview. Was it just me or was the mission harder to complete at level 6/7 vs. at level 30? Hopefully you can fine tune this and make it the opposite. I realize this is "hard" setting and we might have an additional/higher level setting available at launch
- enemies spamming their abilities. This was annoying. I understand it goes with the difficulty setting but sometimes it felt like the enemy AI was hacking by shooting a constant stream of bomb drones or launching a parade of grenades. I get it, it's part of what makes it challenging. But if I only get 12 rounds in my grenade launcher or 6 arrows, how about we put a limit on the AI?
Onto the positive feedback
- enjoyed the population of enemies around the mission area for the end game preview. as mainly a PvE solo player I enjoyed being able to run around the mission area more than actually doing the mission.
- improved AI for enemies was great. I liked seeing how the medic runs around and heals its fallen buddies and there was a good mix of different enemy types to keep things interesting. Still felt easy to funnel enemies into an opening / hallway / door and still ways to cheese missions but overall a good improvement compared to Division 1
- game mechanics make it feel like a new game. Glad that even though it's the same game engine the loot/gear and game mechanics have changed enough to make it feel like a new game
- MUCH better starting point compared to Division 1
Overall, lots of bugs with 5 weeks to go. I have not pre ordered yet because I am hoping most of these things would be fixed but I am not opposed to buying a few days after it launches if I hear enough positive feedback.
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