As the title says, will it ever be fixed?
Tested on 2600k@5.6GHz, 7700k@4.6GHz and 9900k stock clocks. All registered 100% CPU usage immediately upon loading the game at 900p or higher. This has been a consistent issue since release. The net is full of people complaining about this, and rightfully so - it's totally unacceptable.
Fixes have been promised numerous times, and never once have they been delivered.
Will the devs fix this, or continue to just ignore it? The game is unplayable due to extreme frame pacing issues when not locked to a framerate, and the built-in framerate limiter doesn't help the pacing issues at all.
Adversarial multiplayer may as well not exist at all if large parts of the community are totally unable to reach 60fps or stable 30fps performance at any settings on any hardware.