1. #1

    pay to win and punishment for new players for not playing against premade prestige?

    C'mon guys, it's not a big puzzle: Look at the success of R6 and how it's (relatively) friendly to new players.

    I just bought this game and although I'm doing a great job killing players left and right in PvP I'm constantly loosing matches by my team being overwhelmed by ridiculous abilities that I have to grind many hours to get to. unless I pay real money to get access to those of course.

    also what's the deal with Lvl's 1 to 10 being matched against prestige players constantly or being joined to al loosing match and being punished for leaving it????

    Again take a hint from R6 because by the looks of it this game is going to die very soon.
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  2. #2
    Glass_Ghost's Avatar Senior Member
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    Agreed, ghost war in general was better before the mass of science fiction abilities took hold. It feels like it sometimes forgets its identity lost between a realistic shooter and a hero shooter without characters.
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  3. #3
    Wrong forum. Most of us here couldn't care less about Ghost War. Let it die. Kill it with a shovel. Idgaf.
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  4. #4
    GAP_Computer's Avatar Senior Member
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    Originally Posted by texasrocks2 Go to original post
    wrong forum. Most of us here couldn't care less about ghost war. Let it die. Kill it with a shovel. Idgaf.
    lol
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  5. #5
    Originally Posted by GLASSGH0ST Go to original post
    Agreed, ghost war in general was better before the mass of science fiction abilities took hold. It feels like it sometimes forgets its identity lost between a realistic shooter and a hero shooter without characters.
    Nailed it! There have been some good articles in the game design press about this, where too many classes, features and too much tweaking drown a game in complexity, mitigate or even obviate player interaction and skill -- and turn games into poop. In what's supposed to be a tactical realism game this is especially problematic and disappointing but Ubisoft apparently has no reservation (or shame) in going to the bottom of the barrel by any and every means possible to monetize their games.

    Regarding the OT, I started the thread [SUGGESTION] Stop Punishing People For Playing Ghost War (in the correct format that's supposed to actually get Ubisoft's attention) that discusses exactly this, there's lots of good input there from a fair number of people, and if this is something you really care about this sort of thing you might want to vote up the thread, and post there, especially before the next update drops as play share will get a bump, and without this sort of stuff addressed will tank again...
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  6. #6
    HumanKevinJones's Avatar Senior Member
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    LOL! The learning curve on R6S compared to Ghost War is like comparing Mt. Everest to an ant hill.
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  7. #7
    Originally Posted by HumanKevinJones Go to original post
    LOL! The learning curve on R6S compared to Ghost War is like comparing Mt. Everest to an ant hill.
    The learning curve is ok. The "paying" curve is the problem
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  8. #8
    The base classes are perfectly capable at dealing with the prestige classes. I disagree that it's pay-to-win, you can unlock all the classes reasonably quickly if you ignore buying prestige crates.

    The larger problem you're facing is that there's just not that many people left playing, and the ones that are have been playing for over a year so anyone that attempts to pick up the game now, is gonna have a bad time. FYI, almost all of the other low level players you're seeing are smurf accounts.
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  9. #9
    HumanKevinJones's Avatar Senior Member
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    Originally Posted by The_Guardian. Go to original post
    The learning curve is ok. The "paying" curve is the problem
    Like another poster mentioned, getting prestige points to unlock operators without spending real world money doesn't take too terribly long if you don't spend them on anything but operators. I usually earn at least 8K a week with my garbage gameplay.
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  10. #10
    Originally Posted by The_Guardian. Go to original post
    The learning curve is ok. The "paying" curve is the problem

    I feel sorry for you when you play actual pay to win games (you will tear your hair out Homer style if you go near EA), if you bizarrely see GW as one. It has plenty of flaws, but pay2win isn't it.


    Incredibly easily to level up and get prestige credits.


    All you pay season pass for is extra early access to classes when they are new. It's one week only and by then most should have the necessary prestige credits, if you didnt already have 100k (because there's so little to use it on for past year ). If anyone is getting stiffed sometimes, it's not those who didnt pay for season passes, but those who actually did lol.
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