Division 2 Beta Notes:
Separating myself from the "Oh my god Division 2 is so amazing and fun!" for the sake of notes, i did run into some issues that while some must be brought to attention, while i know i am not the first to bring them up, i wanted to compile them into one post for easy navigation. im sure some of these will not be able to be ironed out before release but i figure its still a good idea to keep them all to one post. Whilst I'm trying to separate personal preference from some issues, i do find it hard sometimes and i hope you will forgive me! Some of them are personal/community preference focused aswell.
- falling through objects/flooring
https://www.twitch.tv/kayleefenix/cl...e=7d&sort=time
-while in cover, sometimes floating up and out of cover into the air or sinking into the ground
no clip taken >.<
- npc's moving really inhumanly quickly/sliding ect
https://www.twitch.tv/kayleefenix/cl...e=7d&sort=time
https://www.twitch.tv/kayleefenix/cl...e=7d&sort=time
-map graphics going wonky
https://www.twitch.tv/kayleefenix/cl...e=7d&sort=time
-ladder rubber banding (clip only shows once but it happened 3-5 times in that one instance)
https://www.twitch.tv/kayleefenix/cl...e=7d&sort=time
- tac .50 zoom... idk what to say about this lol
https://www.twitch.tv/kayleefenix/cl...e=7d&sort=time
now for some issues i am finding that i am having issue with in comparison to TD1 (Which i understand is a different game but just some thoughts with problems that were in TD1)
-Grenades and skills take varying times to equip/deploy and to throw
-Sniper 12x and 15x scopes can be very disorienting going right into scope with the sensitivity. no scoped sensitivity option. many players i have talked to are not very comfortable with this change.
suggestions? possibly the laser attachment gives players the ability to go into regular ADS first, allowing a switch to scope with "player bound zoom key"
- LVOA-C has a much stronger recoil to the MDR (which has higher dmg per bullet and yet has very little recoil while lvoa has a strong recoil almost double or triple of that going up and to the right. alright this one is just a personal preference :P)
- pistol damage is good however it can be stronger than the rifle weapon type with RK brand? perhaps a small buff to rifles or rifle bonuses would be good? pistols feel good where they are in this build though.
w
- while access to level 30 characters to do the level 30 invaded missions was awesome, if we had more ability to test brands and builds with different weapons, perhaps it could have given us more ability to test for what is overtly strong and what is under-performing.
Please do not take this feedback as negative, my overall experience with the beta was amazing and i cannot praise this game enough, it is so complex and full of wonder, immersion was so easy to slip into while on stream! >.< i cannot wait to delve into the full release! however this post was more about the issues that i ran into with the game and i hope my feedback was helpful.
I had this issue as well. I actually had to log out and back in again, and then it opened when I stood in front of the door.Originally Posted by BLUE_3400_Z24 Go to original post
Overall I was pleased with the Division 2’s gameplay.
Weapon attachments being unlocked as opposed to being looted was... interesting... but not a “bad” choice in the end I guess.
My biggest issue with the game was the endgame portion where you can play as the 3 classes for Demolitionist Survivalisr and Sharpshooter...
The “special weapons” are LAUGHABLY huge, and look ridiculous on the plays back even after they’ve “folded up”
I mean I actually laugh out loud when I saw the Demolitionist and his GIANT back pack loaded with his enormous grenade launcher.
They look like the squires from Monty Python and The Holy Grail and the ridiculously huge back packs...
I don’t think players really care about seeing the special weapon on the back pack.. so please please please... just remove that.
Thank you for your time, overall great game