Have played about 20 hours over 4 days on an Xbox One X connected to a 4K, HDR capable display. I would estimate that Iplayed half the demo solo, and half with a buddy. Following is my feedback:
1. There were significant issues with SFX during entirety of gameplay. These included complete loss of SFX; intermittent loss of SFX; weak SFX; and delayed SFX. This issue was especially noticeable with weapons. There were multiple occasions I would fire a weapon and either had no SFX, or intermittent SFX. There would be occasions I would fire my weapon with no SFX, but my buddy could hear my weapon SFX; or he would have no weapon SFX, but I could hear his weapon; or most commonly neither of us could hear the others weapon SFX even though we could hear our own.
2. In the opening character selection screen, I had great difficulty scrolling though menu selection with left joystick. An up/down input on the joystick would result in cursor moving 2-3 selections. I had to resort to using D-pad up/down.
3. Fonts were too small to be readable in many of the gear and weapon mod screens (screens where you highlight where to install mod). This was on a 4K TV at 4K.
4. In the Settings menus, the blacker black and the whiter white used to indicate option selection provides insufficient feedback. It was not easy to tell if option was selected or not, and this was on a well-calibrated 4K display. My buddy who was using a HDTV that was not as well calibrated had to fiddle with his contrast settings to be able to use the menus. Need a better feedback. For example, use all uppercase for selected option, or a different color.
5. In Social, my buddy and I could never Join the other's session. That option was always grayed out. We could Invite each other.
6. Also in Social, because Nearby was listed before Friends, and the menu would expand and contract as Nearby joined or departed, it made it difficult to target a specific Friend in the menu using console joystick. Doing this in a Safe House is a good example. A couple of times, I would try to target a Friend in the menu and the menu would either expand or contract due to a Nearby, and I would end up selecting a different Friend or even a Nearby. I wouldn't notice what happened and would send an Invite to wrong player. Friends should be ahead of Nearby in the menu so that the menu expands and contracts below. Friends should have priority over Nearby in Social selection.
7. I posted a separate topic on Signature Weapon Ammo Starvation. Concerned that RNG related to SW ammo drops is going to adversely affect game experience. Especially, when compared to the utilization of Signature Skill in Division 1.
8. I like the new mod system. Less mod inventory maintenance is a good thing.
9. Like the multiple options for picking up Loot.
These comments are right on the mark, TricknorTreat! I had the exact same experience running exactly the same setup as you have, X1X, 4k TV but I also used an Xbox One S on a 4K tv and had the same expereince on it as well. On the audio SFX topic, I will add that when my weapons had no sound while I was firing, the gunfire effect would playback a minute or two after I stopped firing (while I was exploring and not in active combat) and the gunfire effect would loop infinitely and would also change when I switched to a different weapon. If I then tried to fire a weapon, it would not reset the sound. In fact, the only way to stop the sound effect was to logout and log back in. This happened after the first game patch was applied.
Everything else you mentioned, I experienced in the game. I also had so clipping issues in doorways, falling through the floor in a couple of locations and unresponsiveness with my agent's movements during firefights occasionally.
I never tried to use this, but I entirely agree that friends should be listed first as they are the most likely ones you'll want.Originally Posted by TrickNorTreat Go to original post
I'll add to yours that many doorways only has maybe 1/3 of the doorway can be used. There is invisible barriers on the edge. Also, cannot take cover on a LOT of doorways.
Some additional comments:
10. As others have posted, the only useful skills in the Demo were the Fixer Drone, and the Assault Turret. The other Skills, or Skill variations, just required WAY too much fiddling with to be useful.
11. A number of times, both my buddy and I, had trouble deploying a Skill. The HUD would indicate the Skill available but we couldn't deploy it. Or, for Skills that required designation before activation, we could deploy and designate the POI for the Skill, but couldn't get Skill to activate. For example, with a Seeker Mine, the Mine would deploy, the area would be designated, but pushing button to get mine to go to designated area wouldn't work. And Skill couldn't be cancelled. Then sometime later, the Skill would activate or deploy. We never could figure out what would finally trigger it.
12. A zoomed scoped would de-zoom once a round was fired. Having to zoom after every round was annoying.
I agree the sound was atrocious . The weapon sound cutting in and out or non existent is inexusable since it was a Division beta problem . Falling through trucks and getting stuck inside of cover needs to be adressed as well as getting stuck on grass and curbs . The npcs just appearing out of nowhere wile having no sound was annoying to say the least . Also the enemies being able to shoot thru cover is terrible . The agent needs help going off every 2 seonds was infuriating until I figured out how to shut it off the text needs to be bigger for those type of things . Being a Division Alpha player as well as having well over 200 days played in the Division please and i mean please fix these issues before we as a community go through the same growing pains and lose half of the player base . I implore you to have transparency with the issues not just we are working on it then 3 months down the line fix the issue or issues it will be to late foe a lot of people. With all of that being said it's a good game that needs some tlc .
Agree with all the posts submitted here. The sound issue didn’t just happen with weapon sounds, it also include dialog from enemy NPCs, sounds like footsteps and notifications that someone has gone Rogue. On Sunday I played DZ with a friend. We had times where someone went rogue and we couldn’t hear to audio cue. Also, we had instance that a person not in a rogue state (e.g., their name bar did not show them as rogue) was able to kill us.
Sliding down a ladder into an underground entrance resulted at times with you appearing again on the surface instead of the bottom of the ladder.
I hope we will still be able to see an icon on the world map that shows where our friends are at in the game. A feature I really enjoyed from TD1 to know a friend was online and in the game.
I had an instance that a wall went completely transparent and I could see the out of map world - happened at the construction site check point near The Theater.
Seen a few times where I got hit by something that took out my entire armor and health in one shot and not know what the hell hit me (sorry, no license plate given on that truck that hit me). Hard to tell if that was a bug or just an unfortunate death from a lethal one-hit blow.
Environment was rich with incredible detail. I am looking forward to all the places we get to visit and see. Can we get the ability to sit down in the POTUS chair with feet up on the desk when in the Oval Office?
Photo mode was fun to use to get closer look at artwork details. Didn’t care for the fish eye or wide angle effect that would result when zooming out. It created image distortion which affect my ability to get that great shot.