🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Couple of suggestions about sniper rifles

    1. Please add separate mouse sensitivity option for scopes as in TD1.
    2. Please make x12 and x15 scopes working the same way as in TD1 where you can have "no scope" and "via scope" views.
    3. Or/And please make x15 scope detachable from TAC-50.
    Share this post

  2. #2
    #2 was actually something I didn't like about D1. When you have a (real) scoped rifle it's rare that the mounts allow you to use it with open sights and the mounts that do are generally substandard. The main exception to this being a rail mounted "backup" sight that requires the weapon to be canted at 45* to use in case of holo sight failure.
     1 people found this helpful
    Share this post

  3. #3
    Bambihunter1971's Avatar Senior Member
    Join Date
    May 2014
    Location
    Rural Oklahoma, USA
    Posts
    1,545
    But, since ADS does exist in the real world on scoped firearms, I think it should exist here. I wouldn't be opposed to it being a toggle of which you want to use by default.
    Share this post

  4. #4
    Would you be ok if you lose the bonus/malus of the scope if going ADS then?
    I believe the whole point of the current implementation is to avoid giving too much of a bonus when using ADS.
     1 people found this helpful
    Share this post

  5. #5
    I like the high power scopes as is right now. The sniper rifles can 1 shot kill players. Having the ability to use high powered sniper rifles in a no scope ads fassion would be ovrrpowered in pvp.
    The limiter view 9f the scope helps to balance out the high powered high damage nature of the weapon.
     1 people found this helpful
    Share this post

  6. #6
    Originally Posted by panini_ozolives Go to original post
    Would you be ok if you lose the bonus/malus of the scope if going ADS then?
    I believe the whole point of the current implementation is to avoid giving too much of a bonus when using ADS.
    People throw VX-1 scopes on their ARs in TD1 for the headshot bonus with no intention of using the actual scope. This change is meant to stop that. I believe it was confirmed by a dev at some point.

    In any case, making the bonus from the scope only work in scope view would be a lot less disorienting and... frankly, un-fun.
    Share this post

  7. #7
    I personally can't understand why x12 scope zooms like two times.
    Share this post