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  1. #31

    yes

    Completely agree. Movement is the root of the game, it can not be twisted in this way, it is the strong point, the distinctive and unique trait.
    the chicken dance was partly solved with the elimination of instantaneous care. Moving in the division is a pleasure, this does not have to happen.
    sorry for my english.
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  2. #32
    In fairness OP has a point regarding the story..or lack thereof! I am not sure they can even "lift", parts of the story for the beta- think of the work involved to lift it out and then put it back again??
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  3. #33
    As someone pointed already, they might call it beta, but 1 month away from release, it is definately a "Release Candidate" version of the game.

    As to the OP points, i agree with mostly anything. If i didnt know TD1 and TD2, and were to lets say...do a blind test on both games, i would definately say that TD2 came out in 2016 and TD1 was the sequel improved version of 2019.

    Definately feels like a step back in almost every way. I mean, just watch the sprinting animation on both games...
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  4. #34
    ehm.. did you ever think about that they removed parts of the story from the Beta so there are no spoilers in there?
    Of course I think they story is already there but hidden in this beta.

    AFAIK the starting point of this beta is adifferent one than we start off in the real game. (at least I think I heard something like this in a video).

    Other than that I disagree with most of your comment.. while to be honest not reading all of it.
    Not a chance. This is an extremely naive understanding of what it is we all just played. This was not a beta, for one. We are less than a month out from the final release. This game is DONE, content wise. They do not have time to add extensive new content.

    But it is also naive in the notion that, for a game as complex as The Division 2, where IF it had a storyline like the original Division, a deeply interactive, very integrated, and dynamic storyline with rich primary and secondary characters, with a fluid system wherein different parts of the story could be completed in whatever order the player chose...they would, in any capacity, be able to temporarily remove such content for a very late-stage beta to "keep it secret", then put it back in. Even just removing such a story would not be easy, it would be a lot of work costing a lot of money.

    These companies involved in making these games are in business to make money. They wouldn't spend that kind of time, effort and money ripping parts of a deeply integrated story out for a beta this late in the game.

    Doesn't even matter if we start in a different place. Where we start doesn't matter. Think about how the game plays. Who were the main characters? I mean, who did you hear constantly over the radio, who was guiding you through missions, and who did you go back and talk to after the missions were done? There was not a SINGLE primary or lead character who drove the story home. The voice you heard most constantly...was ISAC hollering in your ear that there was an "Agent in need of backup!!"

    The "projects" are the way this game's "storyline" progresses. TD2 has an entirely different system that progresses you through the stages of the game. Think about the projects? Aside from your initial contact with the first project NPC, how did all of that work? How much actual narrated storyline occurred with all of those interactions? Projects progressed automatically!! Aside from handing in an item here or there, or dropping a tote full of bolts on a table, there was zero as far as actual story went. Nothing. Nada. Zip. ZILCH!

    I truly believe this game has nothing in the way of story. Or, if it has any on release, it will be overly simplistic, severely stunted, half-a**ed, a pitiful shadow of what TD1 had. TD1 was amazing not because it has awesome graphics, not because it had an awesome storyline, not because it had awesome gameplay mechanics, not because it was massive in scale, not because it had both great PvE as well as great PvP content, not because it was immensely fun and continues to be so today, not because it is incredibly realistic, I could go on and on. TD1 is amazing because it does ALL of this, it does ALL of it very well, and every aspect of what it does is honed and fine-tuned to near-perfection. Well, it has some flaws...but, TD1's flaws pale in comparison to the disaster I predict TD2 will be.

    People complain about the DZ a lot...but, simple fact of the matter is, you step into the DZ, and you are making the choice to take the risk that, yes, some a**hat with a hell of a lot better gear than you and significantly better skill at exploiting the combat system to, quite expressly, kill you and take your stuff. That IS the DZ! That's what the DZ is all about. You can go in to kill people and take their stuff, or you can go in to enjoy the PvE experience, get great loot, and have fun trying to protect it all and get it safely out of the DZ while Rogues hunt you down. OR, you can go in there with the express purpose of hunting down the Rogues themselves! It's the damn DZ! Stop *****ing about how hard it is, or how much good loot you've lost to better players... It lives up to it's name to, IMO, perfection.

    TD2 will have it's "chicken dance" problem. It won't be the chicken dance itself, because it is doubtful that the current gameplay mechanics will be changed. But the simple fact of the matter is, PvPers are going to figure out how to exploit whatever loopholes they can find in the gameplay mechanics as they exist. Being a soap bubble squirrel fart as a PvE player is going to be their first line of attack. I've already watched videos of PvP play in the TD2 beta DZ. These guys are already pushing the gameplay to it's limits. Ironically, the whole while the PvPers are *****ing about how bad the movement mechanics are, they are still sitting there dropping player after player after player and then some, for every one death they themselves suffer. It is already being exploited. What I think will actually happen is, the movement sucks, period, for anyone enthralled with the TD1 gameplay mechanics and movement, or other games where movement is not so heavily nerfed. It is annoying and frustrating, every time you play. And PvP players who like fast paced gameplay are never going to be able to play the way they want. So this movement nerf is ultimately going to result in this faction of players ditching the game in a few months after its release for other games that do not penalize their type of gameplay so severely, and instead cater to it. That'll leave the dark zones largely devoid of the necessary tension and conflict to make it work right, and they will ultimately become PvE zones. Problem is, the DZs in TD2 are so darn small, that even with half as many players per server, there simply is not enough PvE content to properly service them all...

    There are other games out there this year, like Anthem, that I think are going to start gobbling up dissatisfied TD2 players not too long after it's release. PvE types who want rich content and story as well as PvP types who want fluid and entertaining fast paced and highly challenging combat. The lack of story is just the beginning of the flaws with TD2. And why I believe this game needs 6 more months...not just for the story, but for all of it's shortcomings. It needs a serious overhaul to really earn the name: The Division 2.
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  5. #35
    xVaypa's Avatar Junior Member
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    Dec 2017
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    Originally Posted by jrista1979 Go to original post
    People complain about the DZ a lot...but, simple fact of the matter is, you step into the DZ, and you are making the choice to take the risk that, yes, some a**hat with a hell of a lot better gear than you and significantly better skill at exploiting the combat system to, quite expressly, kill you and take your stuff. That IS the DZ! That's what the DZ is all about. You can go in to kill people and take their stuff, or you can go in to enjoy the PvE experience, get great loot, and have fun trying to protect it all and get it safely out of the DZ while Rogues hunt you down. OR, you can go in there with the express purpose of hunting down the Rogues themselves! It's the damn DZ! Stop *****ing about how hard it is, or how much good loot you've lost to better players... It lives up to it's name to, IMO, perfection.

    TD2 will have it's "chicken dance" problem. It won't be the chicken dance itself, because it is doubtful that the current gameplay mechanics will be changed. But the simple fact of the matter is, PvPers are going to figure out how to exploit whatever loopholes they can find in the gameplay mechanics as they exist. Being a soap bubble squirrel fart as a PvE player is going to be their first line of attack. I've already watched videos of PvP play in the TD2 beta DZ. These guys are already pushing the gameplay to it's limits. Ironically, the whole while the PvPers are *****ing about how bad the movement mechanics are, they are still sitting there dropping player after player after player and then some, for every one death they themselves suffer. It is already being exploited. What I think will actually happen is, the movement sucks, period, for anyone enthralled with the TD1 gameplay mechanics and movement, or other games where movement is not so heavily nerfed. It is annoying and frustrating, every time you play. And PvP players who like fast paced gameplay are never going to be able to play the way they want. So this movement nerf is ultimately going to result in this faction of players ditching the game in a few months after its release for other games that do not penalize their type of gameplay so severely, and instead cater to it. That'll leave the dark zones largely devoid of the necessary tension and conflict to make it work right, and they will ultimately become PvE zones. Problem is, the DZs in TD2 are so darn small, that even with half as many players per server, there simply is not enough PvE content to properly service them all...

    Very well said.
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