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  1. #11
    I agree with everything posted, except for the PC control aspects as I am on console and have not noticed any glaring issues with controls.

    100% agree with the NPC strength, at first I thought the NPC's were getting "turned up" after the Beta updates, but later discovered that they get stronger with the more people you have in a squad, way stronger. I ran everything solo, without to much issue, but when I joined a friend and ran the missions again, we had issues. When another joined us, we started getting wiped.

    So NPC scaling based on squad count is way out of wack and for god's sake, NPC skills need s cool down!
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  2. #12
    I dont think he liked the game..
    Oh by the way, the squating dog inte taking a poo.. look at it's tail, he is scared.
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  3. #13
    Kalibhan's Avatar Senior Member
    Join Date
    Feb 2016
    Posts
    1,438
    OP: There is a global option called "If you dont like... dont buy the game"
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  4. #14
    ^^^^This. If they read your post, they want a quick rundown of points. They're building a list of common user complaints/bug reports, and then they'll go through them and pick out the ones they can realistically address. While there are likely a number of UBI people assigned to reading these posts, expecting them to read 3,4 pages that could have been compressed into a quick bullet point list is unrealistic.
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  5. #15
    Agree with most of your points. This, by definition, is an Alpha.

    And, in reponse to Iceman.50

    i love the new mods. because i have to decide whats more important for me. more ammo in 1 clip or damage vs. elites (i think it was this stat), or more crit chance instead of .... (i don‘t remember actually the 2nd stat).

    no more „maxed out only“ equipment. you have to decide what‘s more useful for your build. maybe you have already a big chc or chd bonus from your equipment, you can take a „-15%“ from a mod.
    I also agree with jrista1979 that the mods are broken for players, which is why i suggested, in my feedback, that they are only used in the PvP Dark Zones. These are far more practical for PvP, whereas in single-player mode the player doesn't want to feel punished for 'every' attachment they use.
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  6. #16
    simply -- NO you aren't going to get STORY in a beta!!
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  7. #17
    There was a guy who did a usability comparision between UI of D1vsD2 on legendary difficulity he stopped in middle of mission while fighting faction he managed to use D1 UI in about 8sec to just switch to new skill and a better gun.

    He spent 22sec to switch to the same options just to find himselfe got rolled over at D2 UI
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  8. #18
    Originally Posted by CKS_Undead Go to original post
    Agree with most of your points. This, by definition, is an Alpha. .
    Honestly, I'm guessing you've never played an alpha...
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  9. #19
    mjx_'s Avatar Junior Member
    Join Date
    Aug 2009
    Posts
    27
    I really hope that any Ubi employees here take note of the User Interface concerns that OP mentioned here.
    However, that's the only point I personally agree with after 1500+ hours on TD1.
    TD2 is an improvement in almost every area.. except the UI. That's a huge step backwards.
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  10. #20
    I agree with basically nothing here. Of course they didn't give you much story in a beta. Come on, man...
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