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  1. #1

    Dark Zone is overcrowded

    In D1, the whole DZ hold up to 24 players per server. In D2, the 3 smaller DZs (with the total area similar to D1 DZ) hold up to 12 players each. So this is 50% more players per DZ compare to D1. In D1, you can go to DZ solo, but I can't see how this is possible in D2. In this beta so far, I never won't meet another player.
    The supply drop is even worst, there's only 2 drops in the whole DZ East each time. Basically 6 players need to fight for one loot if no one is in a group. In D1, there is 9 drops across the map, about 2-3 players fight for one drop if no one is in a group. Supply drop number need to be increased! I tried to claim the supply drop for a few times, I never get one, because there always are 2-3 other players with me together. And I'm not the type that love going rogue to kill others and being competitive. If other get the stuff, I will let them have it and find stuff elsewhere. Don't get me wrong that I hate PvP, I did Last Stand and so.
    As the DZ player density is higher now, the time require for extraction need to be decreased a bit. 1m30s to wait for the chopper to come, 1m to fly away, this is same as D1, only D1 is bigger, player density is lower, and the extraction sites are more diverse. Whoever calls that extraction is just like a big fat meat if you have those who love to go rogue and get stuff from others in your server. I understand there should be some room for rogue players to steal loots and so, but this is too favourable for rogue.

    Don't tell me to go back to D1 if I don't like what it is in D2 or saying this is what DZ likes. I know DZ has no rules and you can do whatever you want, I do understand DZ is build to be toxic. But can we just have the thing in balance a bit? Just a bit. The current situation is just off.

    Some of you may disagree, but please feel free to have your say!
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  2. #2
    gotta have to disagree, the current DZ design forced you to move strategically instead of just rushing from one landmark to another. Now y have to make choice between engaged into combat which take more time due to spawn density or just go straight to the objective (DZ trianggulate, supply drop, etc).

    When i want to secure a loot drop, i usually took route that got less NPC and usually im arive and able to kill the NPC guarding the crate (because all of them are so ez to kill). One thing that i don't like in DZ is the long helo evacuation time since
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  3. #3
    I have to agree with this one. Having played D1 extensively, and both the Alpha & the Beta, I felt as though the smaller DZ's were going to be problematic both times. I like that they have different playstyles relative to each location, but I thought the time to extract was too long, and no matter where you were on the map, anyone had time to reach you before you could get your loot out. I understand this is a risk you run in the DZ, but it should be nearly 100% of the time. If there is no hope for the solo and PvE focused player, then the DZ will lose it's appeal to the majority of players.

    I never cared for the PvP in D1, but I accepted it in the DZ. It gave it tension. It became a minigame for me to go solo, fill my bag and extract without getting Rogued. I hated it when it happened, but it would not have been as rewarding when I did. In D2, this does not seem viable. Unless the server is full of fellow PvE'ers who just want to farm and get their loot out, it is not big enough to avoid and escape even one group of Rogues. Shorten the time of extraction, and give us a better indicators that players that are already Rogue, are in the vicinity (ISAC would recognize this, have him notify us at 60m or so).
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  4. #4
    *shouldn't be 100% of the time. Why can't we edit out posts?
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  5. #5
    Originally Posted by Barzah Go to original post
    gotta have to disagree, the current DZ design forced you to move strategically instead of just rushing from one landmark to another. Now y have to make choice between engaged into combat which take more time due to spawn density or just go straight to the objective (DZ trianggulate, supply drop, etc).

    When i want to secure a loot drop, i usually took route that got less NPC and usually im arive and able to kill the NPC guarding the crate (because all of them are so ez to kill). One thing that i don't like in DZ is the long helo evacuation time since
    Not about the NPCs really, it is the player density, the low number of supply drop here and so. I know I don't have to kill all NPCs before claiming a supply drop, I do this a lot in D1. But when you are trying to kill just those NPCs in your way to the supply drop, while you are busy, another player will just sneak up and claim the loot. This is what happened to me in all cases, I don't blame them (well, a little maybe) as this is how DZ works. The current DZ setting is forcing you to be super aggressive and evil over other players even you are a PvE person. This is not just simple toxic, but somethings eat you from the inside. In D1, I can enjoy DZ with PvE focus with my passive playstyle. Here, I can't find my way to fit in.
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  6. #6
    I ran several hours of the beta in the DZ solo. At different times of day, on multiple days. I have to say I disagree with the overcrowding. I had instances where many solo players ran as a pack from one LM to another, clearing and fending off rogues. I had others where I purposely avoided the crowd to see what would happen. I was only ganked by a crowd once, and they were clearly multi grouping as there were at least 6 of them. Apparently, I was just scary enough to require that much firepower.

    I don't think the DZ's, even full are overcrowded.

    I'll grant this though, a full 90 second response time for the chopper is too too long, by at least 30 seconds for the size of the DZ. Given the smaller size of the overall zone, it increases the danger of having your extraction stolen far more than ever before.
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  7. #7
    The DZs are definitely overcrowded. I've had two experiences, different times of the day. Either the one is packed with those who like to go Rogue, and you basically cannot do anything if you like to solo PvE (and I, too, liked the tension in TD1 DZ, it's partly what made it fun, but the density was more appropriate in TD1). I just kept getting ganked over and over when the zone was full of rogues.

    The other case was where the zone was full of PvErs. Every so often someone would go rogue, but there were enough PvErs around that we could either drive them off, or actually kill em. The problem then became, we ripped through each LM so fast that more often than not, only a couple players actually managed to hit the named, and we were all, in a throng, running from LM to LM trying to get there before they were cleared.

    In either case, tactics were largely useless. The game was either:

    A) Get swarmed by rogues and die the moment you get out of the zone of fire for checkpoints/safe houses.
    B) Run around in a circle chasing the next LM, and only get a drop every third of them or so...maybe.

    Definitely too crowded. And, just, no space. They say the total size of these three new DZs is the same as the TD1 DZ... I'm not seeing it yet. The DZ in the beta is TI-NY.
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