This is a gamebreaker for me. As in The division 1, the mobs cant miss when shooting.
When i get a weapon it has recoil, certain reach and i have to aim (it takes me a sec to do that). The mobs in this game has 100% chanse to hit me as soon as my head is out of cover. Its plain ridiculouse.
And the damage the mobs hand grenades and molotovs does. Cant realy see the fun in seeing your lifebar go from full to zero in seconds without be able to do a thing about it.
Feels a lot more like an alfa then a balanced last private beta.
Its a no buy for me.
I presume that mobs do not aim in any way or form. It feels like they perform a simple LOS check, even one pixel will do, and if they can "see" you they apply just a set DPS stat to the player. I am not even sure if range or partial cover do anything, especially blind firing seems tuned that you take near full damage.
Yeah it feels weird. Think its worse in div 2 than 1 to be honest.
Having people running with a SMG in one hand strafing over the street while im running to a cover, every bullet hits.
Its like a counter when you meet NPCs, if you stay out of cover for 1 sec ok .. 2 sec.. starting to get nasty .. 3 sec gotta hide and use medkit.. 4 sec you are dead. :P
I try to play from cover, like suggested, however, when you are spammed by airburst grenades, the cover is useless.Originally Posted by UbiInsulin Go to original post