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  1. #1

    Mobs aiming and damage

    This is a gamebreaker for me. As in The division 1, the mobs cant miss when shooting.
    When i get a weapon it has recoil, certain reach and i have to aim (it takes me a sec to do that). The mobs in this game has 100% chanse to hit me as soon as my head is out of cover. Its plain ridiculouse.

    And the damage the mobs hand grenades and molotovs does. Cant realy see the fun in seeing your lifebar go from full to zero in seconds without be able to do a thing about it.

    Feels a lot more like an alfa then a balanced last private beta.

    Its a no buy for me.
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  2. #2
    I was fired upon from SMG. I ran away from mob to cover. Mob was at other side of street. No one bullet flew pass me, all hit my back. And that was SMG. Too good aim, I say.
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  3. #3
    It wasn’t like that when I play. The ‘naughty people’ do miss a bit. And I see bullets flying past when I’m moving cover to cover. However, sometimes I do get shot to ****!
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  4. #4
    I presume that mobs do not aim in any way or form. It feels like they perform a simple LOS check, even one pixel will do, and if they can "see" you they apply just a set DPS stat to the player. I am not even sure if range or partial cover do anything, especially blind firing seems tuned that you take near full damage.
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  5. #5
    I wonder if its poor programming or what?

    Its this gameseries that does it like this. Cant think of any other game where the mobs have a 100% chanse to hit you.

    In other games the weapons keep the same stats ( more or less) regardless if you or a mob are using it.
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  6. #6
    Yeah it feels weird. Think its worse in div 2 than 1 to be honest.
    Having people running with a SMG in one hand strafing over the street while im running to a cover, every bullet hits.

    Its like a counter when you meet NPCs, if you stay out of cover for 1 sec ok .. 2 sec.. starting to get nasty .. 3 sec gotta hide and use medkit.. 4 sec you are dead. :P
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  7. #7
    UbiInsulin's Avatar Community Manager
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    Definitely seen a few people mention NPC accuracy (as well as grenade/skill spam) as an issue, and I've mentioned it to the teams.

    Is part of it just getting used to changes from TD1 (i.e. needing to stick more closely to cover than before)?
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  8. #8
    I seriously hope its not to get used to.
    There is a reason why all ( or most of them) other games dont have a 100% hit accurcy from mobs.
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  9. #9
    Kynlore's Avatar Senior Member
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    Originally Posted by UbiInsulin Go to original post
    Definitely seen a few people mention NPC accuracy (as well as grenade/skill spam) as an issue, and I've mentioned it to the teams.

    Is part of it just getting used to changes from TD1 (i.e. needing to stick more closely to cover than before)?
    I try to play from cover, like suggested, however, when you are spammed by airburst grenades, the cover is useless.
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  10. #10
    It's not getting use to cover to cover...that's not a hard thing to do. It's like Kynlore said...even in cover, you are spammed with grenades. And if you do try to blind fire, you are hit as if you were out of cover.
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