TTK by NPC's on us is WAY too fast! First game felt far more balanced on TTK
I understand it's just a beta. And this is what beta's are for.
First of all, I logged about 4000 hours on the first Division. So I'm speaking from a position of not only loving the game, but wanting it to succeed, and most of all be enjoyable to play.
All the other stuff that's been an issue I know you guys will fix. Audio bugs, connection issues, etc. I'm not at all concerned about those things. But this TTK issue is really concerning me. I feel so extremely weak. And I feel like I have to fight the NPC's in such a timid manner that it really takes away from the enjoyment of the game.
Also, let me point out that I'm talking in perspective of playing through the story. I'm not talking end-game, because we have no idea what that will be. I'm not talking PVP because apparently PVP has been 'normalized' so everything is more equal. I'm talking about when you're starting to play the game, through the main story, building your character up, understanding how the game is played and most importantly, deciding if you like the game or not.
90% of people will make their decision to stay or leave from their experience playing through the main story. Compared to the hundreds of hours this game can deliver, most will make their mind up in the infancy of this game's life: very early on they will either say I love it or I hate it. That initial experience needs to be spot on. The relationship between how quickly we deal out damage and how quickly we receive damage needs to feel right. I will admit the first game probably went a little toward our advantage, because we were able to just stand out in the middle, for the most part, and kill stuff. Sure, you could play from cover, play as intended-as I personally always liked to-but as long as you were equal level and playing on normal difficulty, fighting a majority of 'red bar' NPC's you could honestly stay in the open most of the time. What that lead to is people deciding early on the game was fun Not because we were invincible, because we weren't, but because the game felt good to play. Those that stuck out the early bugs and setbacks, we stayed because the game felt fun to play. We killed **** and we got loot and built our characters.
Right now, the beta feels a long way from that. I've always been a cover player. I feel the game needs to be played as intended. But even playing in the style that I play naturally, I feel I'm still having my armor chewed away far too quickly by the NPC's. As I said before, it's lead me to play so timidly. I feel I can only pop out of cover for a few seconds, about a half of an assault rifle's magazine, then it's back to keeping my head down. If a grenade comes my way, and all I do is move to avoid it, the other enemies are chewing my armor up just in the few seconds it takes to find new cover. (And as I said, I know how to play the game, I know the controls, I'm not running around in the open when I avoid a grenade) If you find yourself in a bad spot in the middle of a fight, you're not even able to run away to find a new position to fight from. And with those new yellow bar heavily armored guys, they can just advance, come to your position and destroy you, or you run away and they still destroy you. If you can't even reposition in a game like this, you've got a problem.
And being surprised by a group of NPC's, essentially running into a group that you didn't expect while running down the street--you're as good as dead, because by the time you retreat 50 feet, your armor is gone and your critical health warning is in full effect, even if you were running all different directions while retreating. It's made me so cautious in playing that encounters that should take about a minute are taking 3, encounters that should take 3 minutes are taking 10. And that's making things feel MORE LIKE A CHORE THAN ENJOYMENT! Everything I'm talking about has been equal level activity, with equal level gear equipped, maybe the odd piece a level down, but majority of it solo play. When I have played the beta with friends, I will admit that pressure to play timidly was significantly reduced. It was still there, and in matchmade missions, the randoms/blueberries were dying all the time, meaning it was many times just me left to clear the room. So yes, playing with a group does decrease the severity of the issue, but you shouldn't have to rely on playing with a group in order to get enjoyment out of the game.
I'm not petitioning for god-mode level of health. I'm not saying we should be able to stand in the middle of 10 NPC's and just fight it out, never worrying about our health. That would not be fun. That's not what this game is. But if this TTK model stays as it is now, I guarantee it will turn people off, especially solo players. This feeling of timidness is not what the Division should be. Yes, it's a tactical 3rd person shooter. But we are elite government agents! We need to be able to fight like them! We are like Stonebridge & Scott in Strike Back--we need to be able to fight like them! Yes, we can be killed, but the TTK needs adjusted so at least sometimes we can feel like the badass soldiers we are supposed to be.
Maybe TTK is the wrong way to say it. As I think about this, I remember hearing that the armor model was completely re-worked. Maybe the calculations got a little screwy in the beta and our armor is being destroyed more quickly than intended. Again, that's what beta's are for. But whatever it's called, our ability to stay alive in a fight needs increased.
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