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  1. #1

    Change the skills back to passive activation

    It is too hard with the pov in this game to manually target skill activations, I wound up only using the repair drone and auto turret the entire beta due to this. What was wrong with how the seeker mine worked in td1? Or if the auto turret can shoot by itself, why do I need to manually shoot the sniper/mortar variant? When deploying the turret it should also be the old way (click once to drop/place on top of cover, hold to throw)
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  2. #2
    +1

    I find the same.
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  3. #3
    RushLoongHammer's Avatar Senior Member
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    Sep 2016
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    I say have it a choice (manual or auto). But also fix the manual controls for the skills.
    I like the idea of more control over the skills, I don't want to see that go.
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  4. #4
    Merphee's Avatar Volunteer Moderator
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    The point is to get good with them.

    They are moving away from a "press and forget" playstyle and favoring skill.
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  5. #5
    I find that my turret shoots automatically, which is what I want. I like having the option to also direct it at a particular character, if say for eg. a purple or yellow guy suddenly appears. I find it frustrating that the seeker mines hardly ever go off automatically. I want them to.
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