More thoughts, a few glitches and a video.
Xbox One 1 with Home Theater System connected via HDMI.
To the developers, I understand this is a beta and work in progress... but here's my thoughts. Warning: This might be long...
- Control of co-op interaction: It would be great if users could choose to participate or not with these requests. I get the younger crowd thrives on co-op and interactive play with others, but sometimes I just prefer to play the game and enjoy the story. Currently, in the beta, I'm inundated with requests for assistance and it's quite annoying. I can't imagine what it'll be like with full servers/released game! This wouldn't need to change the whole game, just whether or not you want to receive alerts or not. This should be changeable on the fly in "Settings."
Maybe an option to allow the user some controls over this. For instance:
- Enable Request for Assistance from other players? (Determines if you want to receive the notifications)
- Enable assistance from other players? (Determines if you want to be able to request assistance from other players)
- After you answer a "Request for Assistance" and then choose to "Leave the Group" why does it send you back to a "Respawn" point instead of just leaving you in game?
- Separate open world from the safe area (and from character diaglog)
When in "safe areas" the outside world shouldn't matter. When trying to sort through your stash, deal with a vendor, or listen to part of the story - users shouldn't be interrupted with "Requests for Assistance" from other players and/or warned about "Hostile area found" and so on.
- Sprinting: Sprinting does not feel "fast" it feels a bit sluggish.
- Disorientation: I'm not sure that I like the switch in controls when this occurs. I understand in real life situations people become disoriented, but switching the controls feels like it will lead to frustration and lots of unnecessary deaths, especially in PvP environments.
- Audio delays: Frequently I experience delays between the visual explosions (such as grenades - mine or the enemies) and the audio effects.
- Glitch in gameplay: After beating the first phase of Fallen Cranes, I took cover behind a barrier that was located behind the trunk mounted gun. I attempted to drop to the street level and take cover behind a highway divider. When attempting to move to the new cover, the character dropped down took a few steps towards the highway divider, then glitched back to the original positon, dropped down, took a few steps, then glitched back to the original position, then dropped down... you get the idea. I had to step away from behind cover, then drop to the street and then move to cover.
- Audio glitch: Earlier today I was playing and something in the audio got stuck in a loop or something. Either way, there was a repetative sound that kept playing in the background. Other sounds were still present, but this "hum/grinding/whatever" in the background continued wherever I went in the city. It took restarting the game to clear the sound. Video included.
Thanks,
PDXWarrior
2 people found this helpful