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  1. #11
    Originally Posted by RenegadeRasta Go to original post
    How about giving him one extra light/heavy combo like LHL/ LLH/ HLL? How about making the 2nd light a guaranteed hit or speed it up a little? How about the option to have his 3rd top heavy charged up? And might as well put the HA on it.

    If there's something that should be taken away from him, I think it should definitely be the stamina drain on Stampede Charge. It bugs me how a dude is sprinting while carrying someone heavy on his shoulder, but that person gets exhausted afterwards and not the guy carrying him. Everything else is ok.
    As a raider main I'd be totally fine with taking away stamina drain on charge if he got some extra mixup tools. Not sure why his kit can't be slightly modified. Make stunning tap like a shove.....but take away its damage. If it got changed to be like a shove this could open things up. I understand he does big damage so I'd be ok with sacrificing damage for some HA...or as you mentioned some extra combos....or why can't he have a dashing heavy like both the other vanguards....

    Also....A NO beard helmet.....
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  2. #12
    A shove to replace the stunning tap sounds decent . Just replace with that emote of his and we're set.
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  3. #13
    Tyrjo's Avatar Senior Member
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    Raider was among the first heroes who had his rework, so I don't think he's getting another one. He could use some "fight updates" though.

    Originally Posted by chukblok Go to original post

    And please give him a help option with no beard...similar to the warlord helm with no beard and nose ring.
    Really? Those Warlord helms are absolutely terrible. The worst look of a face to ever come to this game. What a waste of dev time they are. I was kind of confused when they released, since the armor is usually very good.
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  4. #14
    First off, reduce the stamina cost of his moves.

    Also, on console, the zone is still broken as hell, so it makes being able to use his zone kind of difficult sometimes as you throw out normal heavies and lights instead sometimes.

    As other said, add more chain options, maybe an UB heavy chain finisher to boot.

    Zone and heavy soft cancels into sprint, remove stamina drain from sprint though.

    Maybe some HA on zone and stunning tap.

    That’s it. He just needs a little tune up. Nothing crazy, no crazy headbutting or bashes, just the ability to not be instantly interrupted, a little better mind game and the stamina to pull it off alright.
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  5. #15
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Tyrjo Go to original post
    Raider was among the first heroes who had his rework, so I don't think he's getting another one. He could use some "fight updates" though.
    Was he actually? I’m pretty sure he hasn’t received a rework at all. I thought there first reworks where Conc and Kensei, with Nobushi and Highlander getting fight updates.
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  6. #16
    Tyrjo's Avatar Senior Member
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    Originally Posted by ChampionRuby50g Go to original post
    Was he actually? I’m pretty sure he hasn’t received a rework at all. I thought there first reworks where Conc and Kensei, with Nobushi and Highlander getting fight updates.
    This was back in 2017 so most people probably forgot he was even worse.

    RAIDER

    Stunning Tap Mix Ups

    All Heavy attack startups can be cancelled into Stunning Tap.
    Raider Fury and Zone Attack startups can be cancelled into Stunning Tap.
    Stunning Tap can chain into Raider Fury.
    Stunning Tap can chain on Miss Recovery.
    Animation transition improvements to accommodate new mix ups.

    Zone Attack

    [Bug Fix] Zone Attack can’t be feinted if performed Out of Guard mode.

    Stampede Charge

    Stamina cost reduced to 40 (from 60).
    Target’s stamina drains while being carried by the Raider:
    Minimum loss = 36 stamina points.
    Maximum loss = 66 stamina points.
    Target’s stamina regeneration cooldown increased to 2.7 seconds (from 1.8) after completion of the attack.
    [Bug Fix] Target no longer regenerates stamina while being carried by the Raider.

    Stampede Charge into Wall

    Recovery after Knee can flow into attacks 100ms earlier.
    Knee damage increased to 15 (from 0).
    [Bug Fix] Victim’s stamina regenerate after the entire attack is over, not before.

    Throw Back

    [Bug Fix] Target starts regenerating stamina after the throw is over, not before.

    Damage

    Chop and Poke second Light attack damage increased to 15 (from 10).
    Chop and Poke Light finisher damage increased to 15 (from 12).
    Winding Slashes Light attack damage increased to 15 (from 10).

    Stamina

    Raider’s stamina pool increased to 130 (from 120).
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  7. #17
    Tundra 793's Avatar Senior Member
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    Originally Posted by chukblok Go to original post
    And please give him a help option with no beard...similar to the warlord helm with no beard and nose ring.
    Only if they make it non-ugly. Kinda feels like we aren't allowed to have even moderately attractive Vikings in this game.
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  8. #18
    Originally Posted by Tyrjo Go to original post

    Really? Those Warlord helms are absolutely terrible. The worst look of a face to ever come to this game. What a waste of dev time they are. I was kind of confused when they released, since the armor is usually very good.
    what!!!?? I guess i have bad taste..that helm alone made me almost swich to warlord.

    I agree though that for some reason the vikings (specifically Raider, zerg, HL) look off. I would like a no beard option for raider and a HL option for pants...
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  9. #19
    Even if a rework isnt in order for him I definitely agree that he needs some updates. Dont know why he isnt being looked at. Horrible move list, no options. Almost like pre shugo and lawbro had a child who decided to grow up and pursue a life of purity and christian worship. Thats NOT what vikings do.
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  10. #20
    Tyrjo's Avatar Senior Member
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    I think a few changes for Raider could be:

    1. Raiders Fury (The chained ZA) has hyper armor.
    2. Stunning tap is undodgable.
    3. Stunning tap can be hard feinted.
    4. Light attacks (Basic and chained) are 500ms.
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