Viking imposterOriginally Posted by chukblok Go to original post
*hangs head in shame*Originally Posted by Hormly Go to original post
....ill show myself the door
He needs some extra stuff. Hyper armor, undodgeable or anything of that sort. His kit is okay.Originally Posted by Ubiflowessence Go to original post
There are threads all over reddit about potential tweaks and updates, or even reworks, @Ubiflowessence.
A major one I see to give Raider is a L-H chain. Perhaps a L-H-L and/or L-H-H chain(s) just to keep it consistent with all Raider's three attack chain options.
Second thing, faster light attacks. 600ms does not work anymore, except out of anticipation to interrupt attacks. 500ms seems to be the best way to go, especially with how nicely Black Prior does and how more consistent WL is.
I don't really think Raider needs hyper armor since it would take away from Raider's identity a bit. It would be great, but Raider isn't a trader. He's a hard- hitting, high light parry-punishing hero with the best dodge GB in the game that suits for counter attacking. To play Raider, you need to get in your opponent's head and adjust when necessary.
The thing is, better players have no problem with Raider's current offense in 1v1's. And, unless you can parry lights consistently and get those nice 40dmg heavies, the only pressure a Raider can apply is with the zone 33/33/33.
Stunning tap is good, but maybe needs to be faster.
Raider can't get his damage in.
Raider for sure needs faster lights and quicker stunning tap. Maybe faster heavies, too, but I honestly like the 40dmg. If Ubi makes them faster they might go down to 35, similar to what happened to Shugoki.
I've seen lots of ideas.
MAYBE more soft feint options. Heavy to heavy or heavy to light soft feint from opposite side that can be accessed from any heavy in the chain. Even soft feint to left side into light or heavy from the zone.
Example: Right heavy, Left heavy but left heavy soft feinted to right side light or heavy. With a LHH or LHL chain available players would then be able to chain into another heavy after that soft feinted light, and soft feint to stunning tap as a mixup possibility. Here's the mixup:
H=Heavy. L=Light, ST=Stunning tap. SF=Soft feint.
Right H SF to Left L- Left H SF to ST- Zone- SF to Left L- Right H- Top L- Right H SF to Left H.
Assuming you have enough stam, that's theoretically a possible mixup. And, if I'm honest, that would be sick.
Summary:
°500ms lights
°Faster Stunning tap(If faster, lower damage to 16 or 15, from 18)
°Ability to soft feint heavies from left or right into another heavy or light.
°Light to heavy chain or chains to allow for less predictability and more mind games.
°Slightly less stamina consumption to allow for more neutral pressure with the zone attack.
With these simple changes, Raider will have more neutral 50/50 options. Raider will be able to perform soft feints to stunning taps or soft feints to the sides. With less stamina consumption, the combinations that will then be available with new chains and soft feint options will be phenomenal and excellent. There will also be more neutral pressure with the zone and a soft feint option to the left from the zone will make for some fun and interesting gameplay.
Raider doesn't need an "opener" or hyper armor. He just needs quicker and better ways to access and maintain his mixups.
How about giving him one extra light/heavy combo like LHL/ LLH/ HLL? How about making the 2nd light a guaranteed hit or speed it up a little? How about the option to have his 3rd top heavy charged up? And might as well put the HA on it.
If there's something that should be taken away from him, I think it should definitely be the stamina drain on Stampede Charge. It bugs me how a dude is sprinting while carrying someone heavy on his shoulder, but that person gets exhausted afterwards and not the guy carrying him. Everything else is ok.