Once I mention increasing the movement speed I cannot help but notice everybody immediate thinks "DO YOU REALLY WANT EVERYONE CHICKEN DANCING AND RUNNING AROUND EACH OTHER IN CIRCLES". No I do not but how can you honestly say the movement doesn't feel clunky, unresponsive, and not rewarding at all for precise movements. The reduction to healing and movement makes positioning/aim pretty much everything now. I should not struggle to quickly move to the right, toss a grenade, and run back behind cover. Or pop out shoot and turn and keep moving. It is way too unresponsive to fine movements. Besides the actual speed of TD1 you really think this feels good enough? Its shocking to me that this movement speed/responsiveness isn't raising more red flags.
I was having the #5 bug when taking cover in some parts of the end game mission, usually the stone blocks that were next to walls or benchesOriginally Posted by UbiInsulin Go to original post
3. Healing - I understand what they wanted to achieve here but it shouldn't take so long to replace the armor plate. It's just annoying, especially when we cannot move while doing this (which is fine, just speed it up). I would also appreciate to just press the button to replace the armor plate, without the need to hold down the button.
Why shouldn’t it take so long to change armour plates and not being able to move means people can’t exploit the issues most people had whilst coming up against others which was if your skill was high enough it was near on impossible to take someone down if they can automatically heal and keep moving and shooting you, in my opinion it’s more realistic and makes game fairer for all not just people stacked with skill