Originally Posted by
Skyward-
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... but I don’t know how you could balance that kind of issue without sacrificing gameplay for the majority.
Quite easy - you gets to choose how hard you want it. If someone is playing solo, for whatever reason, how hard or easy it is does not matter at all to anyone else. It obviously would not work in PvP, but it could work for coop, either matching based on the settings or through some normalization mechanics.
The "how hard" scaling could be as simple as (the numbers are just an example):
- " I'm too old for this ****" -> reduce incomming damage 50%, increase outgoing dam 50%
- " I'm a noob, be gentle" -> incomming -15%, outgoing +15%
- " I normal, damnit" -> no change
- " Getting good, lets heat it up" -> inc. +25%, out -15%
- " Come get some" -> +100%, out -50%
- " I just want it super-f**ng-hard so I can brag about how cool I am" -> incomming instant kill, outgoing -90%
And before the hardcore mob starts whining about destroying the game by _letting more people enjoy it_ -- just don't pick an easy level and nothing is changed for you. And of course any stats board should reflect the level played on so no bragging right lost either. Just more people who could enjoy the game.
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