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  1. #1
    Cadillac-Jack's Avatar Senior Member
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    The endgame mission/s

    Is there a Perquisite to access them.

    I don't see then anywhere in the map/loading screen or anywhere else.

    Thanks
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  2. #2
    HeisenbergFX4's Avatar Member
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    You must complete the story mission on your character then at the log in screen 3 new choices will appear for character to play the end game.
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  3. #3
    yeah the game tells you as much once you do the story. Which is a shame, not that you're missing much it's just one of the missions you've already played with tougher enemies and 3 of the worst specialisations seen in any game.
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  4. #4
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by HeisenbergFX4 Go to original post
    You must complete the story mission on your character then at the log in screen 3 new choices will appear for character to play the end game.
    I presume that includes the two true sons missions as well.????
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  5. #5
    ..and a respawn thats even worse than Unidad and often so fast you wont even have time to heal or reload...
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  6. #6
    HeisenbergFX4's Avatar Member
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    Originally Posted by Sensible-Jack Go to original post
    I presume that includes the two true sons missions as well.????
    I just completed the main story mission ending in the Dark Zone.

    When I fast traveled back to the White House it told me I had unlocked the end game content.
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  7. #7
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by HeisenbergFX4 Go to original post
    I just completed the main story mission ending in the Dark Zone.

    When I fast traveled back to the White House it told me I had unlocked the end game content.
    Yep iv'e done the two main story missions and the DZ mission still nothing ?
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  8. #8
    HeisenbergFX4's Avatar Member
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    Originally Posted by Sensible-Jack Go to original post
    Yep iv'e done the two main story missions and the DZ mission still nothing ?

    Try restarting the game as there was a small patch for me this morning.
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  9. #9
    Level 30 end game mission/s ??? There are 1 or 2 missions? I played only Jefferson Trade Center ( invaded mission )
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  10. #10
    I gotta say, the increase in enemy health, along with the increase in enemy numbers, paired along side the sluggish, slow movement of our agents, paired with the massive decrease in our own ammo and damage output really combines to make this game frustrating as all hell to play.

    It feels like Division 1 did when I hated it during the Pre 1.8 Trial gameplay. Every enemy killed me in like 4 rounds, every enemy took 40-60+ rounds, but I never had enough time to really poke and shoot, without being erased. Running away wasnt possible, since as soon as I broke cover or presented any part of my body, I was mowed down....I even died in Div 1 1.7 trials simply moving along cover....I guess I poked a portion of my back or head over cover and boop, dead...

    I can appreciate making it harder, but the reason DIvision 1 is so easy is because of how absurdly power crept our gear is, NOT for a lack of enemy ability. Division 1 they are PLENTY tanky enough. Enemies do PLENTY enough damage. Its the nutty levels of damage and healing and self healing and crit and crit damage that we can stack. THAT is what they need to dial back in Division 2. When guys are posting Youtube thumbnails of 1 million point hits and 450 point PRed bleed ticks.....when we have builds that can melt a legendary in a matter of seconds...THATs the problem . ITs how power crept the gear is.

    Now, I do enjoy the increased enemy soldier numbers. I however dont like the rest. THe bullet sponginess, the seemingly worthless attachments. I can get they are trying to dial back power, but the current attachments all just feel worthless. IDK as I wanna give the trade any of them offer. How enemies just spawn from every orafice of a room, behind, above, below, then they get near to 0 fuse time on their grenades, while our nades seem to have 10s fuse timers. Then they get no Cooldown on their nades, allowing them to just make a pure grenade storm. Along with how they removed the grenade explosion radius alert, so I find I just suddenly start exploding from out of no where. You miss that red grenade box and ur fubar(which is easy to do in a heated battle). They then get endless drones and RC cars. You top that off with needing 40 rounds for a Red bar, 80-100 rounds for a Purple and 200+ for a yellow bar, never mind the fact they will chew through our armor in like 4-6 bullets and health in about 2-3, it makes for a very unpleasant overall experience. The 30 round ARs are pretty worthless, leaving everything at 25% health, requiring a reload and another 6s to deal with the single red bar.... Then to really top it off, there is no MOVEMENT in this game. Our agents move so damn slow that retreat isnt an option. It feels like Fractured Space where if your going to retreat, you better do it before first contact or you wont get away. I pretty much always lose about a quarter to half my armor any time I try to retreat because my agent moves so damn slow and wont RUUUUNNNN that the enemies have tons of time to just drill my ***...I have racked up like 8 deaths now simply because I cannot RUNNNNNNNNNN......I get off cover, turn and hit W, SHIFT and my guy just walks all nice n slow with no sense of urgency...JUST like Division 1 in many cases...

    Honestly, what this all culminates to is not a tactical, strategic, flank, move, advance, retreat gameplay, instead its like what we had in Division 1 sometimes. You simply aggro the enemy and retreat as far back in the zone until they dont chase you anymore and simply pick them off as they show themselves.....makes for honestly boring gameplay.

    Oooof, I cant say ive been enjoying this so far. TO say nothing of how bad it gets in a group running hard. The bullet sponge takes on a whole new level of derp. Running Washington Hotel on Hard in a 4 man group(so 4 man group scaling), the Baton Babes tank 200+ rounds easy. The Boss, 400-500 rounds no issue. Engineers, 200 rounds didnt even break the armor. Purples take 80-100 rounds no problem. Reds even tank prolly 50-80 rounds. We die in like 2 maybe 3 hits.....wow....
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