Is it just the text, or is it the UI in general?Originally Posted by c240h90o4ns Go to original post
There are items that populate in the lower left corner that are very tiny and hard to read, sometimes readable if you concentrate on them. This is not always possible while engaged. I noticed the text that appears in the center of the scree on notifications is also very tine and not really readable. I think the menu items in general for the gear and character setup are large enough but have low contrast to the background. The text in the Quartermaster skills area is a bit small.
Also, have to add reserving comments about the UI because it may just be different than D1 but:
Where did the "deconstruct all junk" go? To another menu? This makes another step.
Why did the mark favorite and mark junk buttons switch?
Where is the logic in adding mods to guns? Is it an up down thing in the menu? Is it a side to side thing? Were the icons just not shown on the gun yet? Am I navigating the gun or the menu?
Mods for guns and gear look like they will be extensive with talents. These are all very gray and odd to navigate. Will they light up if applicable in the final game?
Why is the menu space so small? To preserve the background? Most of the time the background jumps out anyway when someone bumps or runs past. Architecture 101 use the whole page.
It just feels like too much information is too few menu causing them to be deeper. But again it may just be different.