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  1. #1

    General Issues Encounted

    Some general issues I have encounted so far.
    1) Get stuck in a lot of doors. have to wiggle to get through them.
    2) When items marked as junk and I press tab to deconstruct, as soon as I move the mouse the deconstruct stops.
    3) Sounds on the ropes dissappear from time to time.,
    4) I am able to see loot bags though the wall and even retrieve loot times though the wall.
    5) FPS dropped drastically during hotel mission, and finally kicked me out. Once I was back in, FPS was fine agian. I was in a part with 2 others and one of the part members had a bad FPS due to his system, not the game. But when this "glitch" hit us it dropped everyone to 2 or 3 FPS. I'm the only one that was kicked though.

    Thank you
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  2. #2
    6) When I mark as junk and I try to donate junk to the projects, the TAB highlight runs, but the items are not donated.
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  3. #3
    7) Marking items as junk doesn't move to the next item automatically. This will become tedious if having to select each item individually.
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  4. #4
    Ubi-MyAnh's Avatar Community Manager
    Join Date
    May 2018
    Location
    Newcastle-upon-Tyne
    Posts
    71
    Hello Agent Parabat84,

    We appreciate your feedbacks !

    I will move your thread to the Private Beta forums

    My-Anh
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  5. #5
    8) Some gear looting does not allow you to select. It automatically jjumps to your inventory.

    Some cosmetics..This just some thoughts not issues.
    a) Jumping off higher places the aanimation is very much farcry. A more professional approach would be the ageny rolling as he hits the floor. None of the bird flapping motions.
    Ib) noticed you can't kill friendlies. A twist to make it more realistic is when you kill too many friendslies.. 2 or 3, the safe house gets closed to you and you have to regain their trust by what ever is needed. While it's closed you will be a rogue to them. Just a thought.
    c) Plenty of not too high places you can't jump off. The agent should be able to jump off any ledge with Ctrl. Obviously if you jump from too high, you die.
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  6. #6
    8) Some gear looting does not allow you to select. It automatically jjumps to your inventory.

    Some cosmetics..This just some thoughts not issues.
    a) Jumping off higher places the aanimation is very much farcry. A more professional approach would be the ageny rolling as he hits the floor. None of the bird flapping motions.
    b) I noticed you can't kill friendlies. A twist to make it more realistic is when you kill too many friendslies.. 2 or 3, the safe house gets closed to you and you have to regain their trust by what ever is needed. While it's closed you will be a rogue to them. Just a thought.
    c) Plenty of not too high places you can't jump off. The agent should be able to jump off any ledge with Ctrl. Obviously if you jump from too high, you die.
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  7. #7
    9) The 'F' and 'X' does nto fucntion correctly. I have to press Shift to get F and X working. But 'F' only fails to work correctly with looting. gear and supply drops. Yes I did all the restarts to see if it was PC related,
    10) Not liking the DZ with the rogues being invisible. Getting jumped by a team of 4 without knowing they rogue and waiting for me around the corner is not fun.
    11) Rogue loot boxes remain open even though you can still lockpick them.

    Finally, I want to say thank you to the Dev' for all their hard work. It's a thankless job, speaking rfom experience So thank you and keep up the great work.
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  8. #8
    ONe last issue I just recalled. Allowing the AI to discover you when they can't see you is a not good. I sneak up to a position and stay hidden. But after a minute the AI automatically discover me. How I have no idea, but that defeats my tactical advantage if thet can smell me :P
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  9. #9

    Aquiring loot through walls

    At the fallen cranes location south east from there across the road:
    there is a building that you can go upstairs and the room is sealed off
    with loot and a recorded message. There is no way in the room but the loot can be accessed.
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  10. #10
    Rebinding your controls does not change them in the menus. I use esdf for movement, so when a menu such as the perk buying screen prompt me to hold f to interact it performs both functions and moves to the side while selecting. I managed to get through the skill buying tutorial when I figured out that I could stop the movement and still buy the skill by holding s and f at the same time.

    Enemies seem to be able to shoot grenades through walls other obstructions, making them impossible to shoot down and very counterintuitive to avoid.

    Special weapon ammunition seems to drop far more frequently for the sniper specialization than the crossbow or grenade launcher.

    A "quit to desktop" button instead of having to log out first (or alt-f4) would be appreciated.

    The sniper turret, airburst seeker, mortar turret, and bombarder drone all seem to have usability issues due to long delays in activation (leading to enemies leaving the area by the time they activated) and/or needing too many button inputs. Frankly, they're more effort than they're worth.

    Drawing the crossbow feels awkward because it's brought up to aim, and then lowered again to ****.

    The ADS animation for a weapon with a 12x scope feels janky and disorienting because you first start to do an over the shoulder zoom-in like when you ads with another weapon, then switch to the scope. It would be better if you either had to switch to the scoped view manually as with the 4x, or skipped the over the shoulder animation and swapped straight to the scope view.
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