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  1. #1

    [Compiled] Personal Experiences

    This is Agent Sierra-Lima-Two reporting,

    I will use this thread as my compilation for suggestions/feedbacks/or errors that i experienced. Be advised that whatever i wrote are according to my opinion and are not absolute.


    This is the first part in which I've encountered from 2 days of playing since the beta opens.

    1. Objective or marker UI too small / not visually emphasized. The marker I meant are the ones which appeared in the third person view when you set destination to some place, or the ones which appeared if there are any objectives to do.

    2. Enemies that charges (i called this charger because i don't know the exact name), sometimes charges you by running sideways (the running animation).

    3. Sometimes minigun firing sound muffled. I don't know if this is intentional or not.

    4. Action progress bar (hold F) doesn't fill up to the right end. I say this because when the action option (i.e., F Open Door) appear the F part and the action description part seems to connect and i expected it to fill up to the right end.

    5. I need to wait for a couple seconds before i can confirming deconstruction of items (although it is already deconstructed). For me it is an unnecessary wait time.

    6. Options (when you press X inside inventory) display is a bit mixed. First time seeing it, i was confused about what i can actually do using the options. By that i meant visually plain and not unreadable. Perhaps dev could separate a bit more the Item Options and Inventory Options button so players can see it better.

    7. Classic M60 crosshair seems a bit wider than the initial bullet spread.

    8. GPS tells player to go through yet-to-unlock doors or areas.

    9. Minigun spin sound differs each time it spins (i heard about 2 type of spin sounds). To me this is a bit weird since the spin itself is mechanical, so it shouldn't sound different.

    10.Destroying deployed skill takes too long. It might be an obstacle in PvP when players need their 3 fingers on WASD all the time. Be advised i only say this after playing the singleplayer mode, i've no knowledge whether it is different in PvP.

    11. Sometimes there's a wild meme appeared. Sorry, i meant a wild V-Posed person model rendered. The rendered model does not do anything and can be walk through.

    12. I saw a street sign floating today.

    13. When you jumped down from an object (say a car) and there's another object in front of you, the character will jump down to the front of the other object and perform animation as if player jumped down from a tall height (i mean the crouching animation).

    14. Glasses on higher buildings won't break.




    For today that is all from me. I'd like to display images for some points but i haven't mastered the skills of using forum. In the mean time that is all, if you have questions about any points i've stated please feel free to ask in this thread.


    Agent Sierra-Lima-Two over.
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  2. #2
    This is Agent Sierra-Lima-Two reporting,

    I gathered this second compiled experiences on the third and fourth day playing Division 2.


    1. I don't quite get what to do about the GUI or even the patrolling groups of civilians. Can i do something with them?

    2. I see that when i run around the streets, the character often glitched to the left or right (even though i run straight forward) and no obstacles seen.

    3. Equipped items stands out less to the other unequipped items (only a single thin white bar on the left of equipped item) and when you click on first primary weapon, the second primary weapon seen as unequipped (no white bar) although there is a number 2 on the weapon GUI

    4. There are some walls that can only be vaulted one-way. I forgot which one, it's in a side mission if i remember.

    5. Sometimes rope-ing (the one where you drop down from roof using the rope, pressing Ctrl) doesn't make a sound

    6. I find it hard to target enemies using AoE skills (like cluster seeker mine). I find it even harder to target enemies behind walls or obstacles using AoE skills.

    7. I think the cutscene of endgame should be narrated (spoken) too.

    8. I find one black hound (or war hound?) death freezes. It freezes in place and acted just like the V-Pose guy in my previous post.

    9. Is it me or the endgame mission (especially the "secure food court") is impossible to do alone? Yes, you can call for backup but i think the mission should be hard to do alone and not impossible.

    10. Can player fast travel to other group member during mission? When i call for backup during endgame mission, the other player always spawned far away (i think in the start place) and it seem that they can't fast travel since they keep leaving the group.

    11. Using the grenade launcher from one of the specialization requires the camera to change position. It might be difficult (caused by the duration of camera changing position) when player need to act fast during PvP or even PvE.


    That is all for today.


    Agent Sierra-Lima-Two over.
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