I don't use WASD for movement in PC games, I instead use ESDF. However, in The Division 2 (same as in TD1) this causes issues in the in-game menus, because things like unlocking skills, etc. are hard-coded to use F instead of whatever the user has rebound the use key to. So, if I want to unlock a skill or something, holding F to unlock actually moves the cursor one selection to the right due to my rebound movement keys and attempts to unlock the item next to the one I was trying to unlock.

Same goes for the Q/E buttons that switch tabs on the menu screen you're looking at.

It would be nice if the menus used your rebound keys instead of being hard coded which can lead to conflicts in navigating the menus.