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  1. #1

    A Huge Tiresome List Of Feedbacks

    Just here to point out a "few" details that may need fixing/implementation IMO, if its already mentioned in other threads, i apologize, its a lot of things that got accumulated over time since the launch of this game, and i need to share.




    1- Im still having that gender switching bug, i thought that was patched in a previous update, should i need to reinstall the game?

    2- Regarding Nobushi, she needs an extended dodge for her side attacks, much like tiandi / JJ. something to consider if a reworks is to be made

    3- Regarding Nuxia, her trap ability its useless against bots, they always know when im going to do it. Also, in the ability description, it says that when an oponnent is trying to do a parry (making a heavy attack in response to the trap) it should work right? but it DOESNT. I dont know how it works in pvp, cause i never play it, but against bots she is right now useless

    4- Regarding aramusha, you guys should to make his heavy finisher unblockable. it should give him a fair advantage. most heroes have a unblockable finisher. Well it should make sense, he puts a lot of effort in the attack animation

    5- Regarding Warlord, some cool but probably unbalanced idea, make his block stance immune to bashes and guardbreak, just like a real shieldwall. If not, make it a little more viable, to compete with conqueror and black prior. something to consider if a rework is to be made

    6- Regarding Bots difficulty, Why is that no option to change it manually with matchmaking off? Also, it should reward more XP and money based on that, like 1x with bots lvl 1, 1.5x with bots lvl 2, and 2x with bots lvl 3.

    7-Regarding matchmaking, in my region (south america), takes too long to find a PVE game, could you unlock region restriction to PVE game modes? lag wont be a problem bigger while fighting bots. PVP is well crowded, but i just hate competitive play, it indulges toxic behavior and im sick of it, i rather cool off with friends and bots.

    8-Just some quick idea to a new game mode tied with the faction war, the map Its a HUGE open battlefield on the wilderness based on the faction war map, where there is high concentration of troops from both sides, armies clash on one another and the victorious takes the region on the map ( it should in theory give more importance to the faction war, cause honestly, nobody cares with that right now,). This is not a game mode to choose from, its a special event that happens only when it reachs a threshold of troops from both sides on a certain region( which the players will provide over time), where the whole community takes part on it. It also needs a troop balancing mechanic to the game, that gets refreshed after each fight but i dont know how it works right now, tho is flawed due to the number of players in each faction. i wont dare to venture in these mechanics here, thats the part that needs solving to make this mode viable. I would suggest that you guys see how it works in similar games, like Heroes And Generals, where a whole community helps with the campaign war, so it can translate well to the fights, with troop advantage and stuff.

    With this, i was planning a 5x5 map, with faction heroes lock( if youre a knight fighting in a viking region, you will fight as knight against a vikings heroes, it wont have any samurai there). main goal is the first to kill 1000 minions, but i dunno if its viable, cause of the number of assets to render, im talking about a LOT of minions, not the 20 minion spawn on dominion, more like an actual army, with 10 spawns of 100 troops fighting and the heroes in the middle fighting each other. When a batch of minions is dispatched all players from the team receives a small healing, but it WONT HAVE RESPAWNS. this event will be active until all troops from one side are drained from the region, the sides that loses all troops will lose the territory.

    9- With this i would also like to suggest that you guys bring back the minion killing animations (and give the Wu Lin and Black prior some as well), this game felt SO good with that, now it just feels like a dynasty warriors, with your attacks killing 10 minions at once..... if this continues as it is, the game mode i suggested will be over in seconds

    To make the animations better gameplay-wise, make the heavy attacks more Area-Focused, while the light ones are for single minions only, much like the animations warden had.

    10- Regarding customization, this game could use a revamp in customization, rather than give us 3 sets of armor, each with pants with different patterns and colors, beard/ hair types, war paints.... gives us the customization option for ALL that. Give us more trait customization, like eyes color, hair type/color, beard type, warpaint type, etc.

    11- Regarding the company content provider. I dont know about you guys, but i really dont need more battle outfits and elite oufits with ugly ornaments. Masks are OK and executions are the best thing to the company to focus on. But what i think everyone really wants, its some new next lvl sh!t armor designs.

    Also, you guys should definately make a BADASS special armor type for everyone who reaches reputation 30 and 60. NO NEED to make 3 variations of that as it is the usual, just ONE for each milestone. I know it can be challenging to make what? 46 armors? yea, it sure as hell is, but you dont need to rush, this is something to be done in years, but it will make it worth for the player to dedicate his time into a hero, cause right now, reputations 11-60 rewards are nothing to behold. It should give a fair reward for those dedicated souls. I've pointed this cause back in the other day i saw a RP 60 conqueror looking exatcly the same as my lvl 10 conqueror, well... it could very well be the player's choice of style but the fact that a lvl60 look is LIMITED to look like a lvl 10, its something to think about. The only thing a lvl 60 guy have, its some engravings and intricate patterns....It needs more recognition

    12- Regarding out of stamina, meeting this point its not as fearful as it should be right now, players turtle out and recover 99% of the time, what im suggesting its when a player reaches this stage, it should be harder to recover, like blocking out of stamina halts the stamina bar recovery, bashes/throws will reset the bar, and getting counter-guardbreaked will throw you to the ground.

    13- Regarding revenge, right now when youre ganked, revenge will only give you time to do a attack on parried people, nothing more than that, your shield will be gone in seconds and you will die a dishonorable death. to minimize the odds of that, make it so that the player in revenge mode, cant be guard-breaked and gets immune to throws/bashes. AND/OR, in a more bold suggestion, make a special are of effect attack, unique to each hero, when a player enters revenge mode, it parries normally and sends people to the ground but it also hits everyone in 360 degrees for a ton of damage (based on each character) and it cant be parried. It will sure minimize dishonorable play, but it needs tweaks in revenge gain aswell.

    14- Regarding the faction war rewards, Mills, armory and the other one needs a better reward. Having a mill should give players more XP rewards at the end of a battle( im thinking, half of what a booster gives you), and armory should guarantee a loot you dont have yet, to make people care about faction war in the first place

    15- Are you guys going to implement a server browser in the future? matchmaking where i live takes 5-10 mins, its really bad....

    16- Most important one.....there are any plans for splitscreen on consoles? its the 5th time i ask this and i know the usual answer, but hope my friend...its the last to die
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  2. #2
    Very nice list! Here is what i think about it:

    -1: Yes they thought they fixed it but they didn't.
    -2: Agreed, nobu was left in the dirt because of her hidden stance, which is a ridiculous reason when we take a look at the actual roster.
    -3: Couldn't tell, i don't play Nuxia. But i think that the trap mechanic was a bad idea cause it goes against everything we learned before.
    -4: Agreed Mucha's kit is weak and compared to the acual roster he doesn't have enough tools..
    -5: I don't really have a point of view on this, i don't know how it feels to play him.
    -6: Why not.
    -7: Agreed if it doesn't lag too much.
    -8: Clearly nobody care about the faction war as it is. Not sure about this 1000 minions mode, but a lot of us was expecting from day one a faction based mode. Still nothing...
    -9: Yes everybody want the killing minion animation back.
    -10: To me, the more customisation options we have the better it is, ONLY IF we have more customisation slots. Lot of us play few heros, so what is the point of having so many outfits, armors or effects if we can't equip more than 3 of them?
    -11: Same point of view that the previous suggestion.
    -12: I disagree on this one, i feel like the OOS mechanic is pretty good right now and when i see what a Black Prior can do to someone OOS (SB the **** out of his opponent) it seem enough.
    -13: I really like the idea of a specific attack on revenge mode! To make it barryable or not would depends of what is this attack..
    -14: Yep they can do wathever they want with the faction war since nobody really cares.
    -15: Clearly the matchmaking is a shame.
    -16: The era of splitscreen is gone.. To the great displeasure of gamers.

    Thanks for the list man, this is great!
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  3. #3
    xArkSlade90x's Avatar Junior Member
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    Awesome list of feedback and suggestions.
    Hope Ubisoft read this and added on For Honor game.
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  4. #4
    Originally Posted by xArkSlade90x Go to original post
    Awesome list of feedback and suggestions.
    Hope Ubisoft read this and added on For Honor game.
    The mods did read it but didn't aknoledged it, too bad for For Honor and for LastMoh1can who worked his *** of to make this thread..
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  5. #5
    Just following up on things ive missed or that has been suggested

    17 - Regarding orders, right now most orders have fair rewards in terms of XP and steel, except for those "warrior" orders. The Classic warrior (complete 12 matches as vanguard)/ Exotic warrior (complete 12 matches as non-vanguard) and warrior (complete 15 matches as any hero) orders should have a way bigger reward than as it is right now. For example.... the "storied" order (reach a 600 renown score) can be completed in a single match, and have the same reward as the "warrior" order (1500xp, 200steel) that takes 15 matches to complete. With that being said, I really think those "warrior" orders should have a minimum of 2000-3000 XP reward and a 300 steel to make it more worth of our time. Also, make the daily rewards rewards 1000 steel instead of the 800, not too much of a leap heh?

    18 - Regarding Team colors, ive been saying for a long time now that team colors restriction are useless, everyone can see who their enemies are by the simple fact that you can lock onto them, looking at someone colors is the last thing any of us would do. Take the black prior for example, his customization options allow him to not apply any patterns on his entire frontal armor, so if were being slave to colors, one would never know if he is an enemy or ally, until you look him at the back, thats where he is forced to pick a pattern. The only time team colors are helpful, is to tell apart the minions/officers/pikemen/archers, blue and orange. but...to restrict them for players, its nonsense. look at my warden's defender color (sorry for the quality), its entire black with a white cross on the back, who can tell if im a defender or attacker?:

    19 - Someone said around the forums about the gladiator guard being kinda bad or buggy, i back him up on this, its pretty bad right now

    20 - Regarding Consoles, light attacks on consoles gives one nightmares for sure, why dont you guys increase by 50ms all light attacks in the console version of the game? it should be ok, it wont be as bad as before and it wont nerf the attack as much.

    21 - Regarding highlander's newest execution, cruel demise, that sword is buggy as hell, it keeps trembling on the guy's legs...pretty strange

    22 - Regarding those locked ornaments behind ranked matches and tournaments. Will you guys ever put them to sell? for a higher price im sure (10K - 15K)..... i really want that warden mohawk ornament, but its locked behind a tournament in season 5, that i NEVER got to play due to lack of players and 50 mins of matchmaking.

    23 - As suggested by almost the entire community, will you guys gonna give us more loadouts? 5 will be good, 6 will be perfect

    24 - The gear inventory could use a buff too, from 60 to 100 is gonna make life less complicated

    25 - Regarding Feats, right now we have 3 sets of feats for each hero, having more loadouts mean that we could get more feats too, so instead of unlocking reputations outfits, put some feats instead as rewards for leveling up, some unique (and good) ones that you can only get at higher lvls (20-60). im gonna list some of them ive been thinking

    - spawning a band of 6 pikemens to follow you
    - spawning 2 officers to follow you
    - immediate revenge feat
    - some other existing feats to fill the gap, like "bounty hunter", "deadly", etc. to everyone, but locked behind reputation lvls
    - an overpowered, game breaking feat to those who reach reputation 60 with a hero

    26 - Regarding the Wu Lin faction, are they going to get unique soldiers/ officers/pikemen/archers like the other 3 factions?

    27 - Are you devs even listening? i will be pissed if you dont
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  6. #6


    Forgot to send the image of my warden
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  7. #7
    1- I've never noticed this, so no comment.

    2- The distance on her side dodge could be increased, but I don't think she needs the extended dodge that JJ and Tiandi has.

    3- I've never tried it on Bots, but the Bots seem to always know what you are doing and counter. It definitely works as intended in PVP

    4- Musha still needs work; everyone knows this. It's why he was recently given a damage increase. I believe the devs plan on looking at him again after they have reworked the rest of the remaining original characters. I'd be fine with it being much slower and unblockable like Warden and Kensei.

    5- Immune to Bash and GB? That would be absurdly OP. How exactly would you counter it with a character that doesn't have an Unblockable from neutral? Warlord just got a rework. I don't see why his full block needs to change. I also don't think that every character that has full block need to be able to use it the same way.

    6- The bots have a terrible AI in general. In some ways they are too strong and read/parry everything you do and in some ways they are absurdly stupid, like when they continue attacking minions over and over even when they run out of stamina.

    7- I can't really speak to the matchmaking in your region, but in general, not many people play PvE game modes.

    8- I sort of like this idea, but I'm not sure it's very practical. Also, fighting minions is pretty boring. Fighting a lot of minions would be even more boring. I don't think there needs to be more of that.

    9- The animations were cool but pointless. Most players will either use their zone attack or lock on to spam light chains to kill minions faster than the animations.


    10- More customization is better, but I'd rather the devs focus on balancing the came and fixing bugs

    11- Special armor for higher reps would be cool

    12- You've got to be kidding right? Maybe against playing bots, but not PvP. Going out of stamina is at best, taking a few hits that you otherwise wouldn't have taken. Against certain characters, you are basically dead if you run out of stamina.

    13- Revenge isn't supposed to be really powerful, it's supposed to be a slight boost to help when you are outnumbered, but you are still supposed to die most of the time when outnumbered. The devs have stated they are turning off revenge gain in 1v1 fights, which is awesome. The only other change I think it needs is a speed boost. I think this is needed to make it more fair for slower characters. Right now, revenge is more of a burden on slow characters. When a slow character gets revenge, everyone runs away. When a fast character gets revenge, the slower characters are forced to stand and fight because they can't get away.

    14- Regarding the faction war rewards, Mills, armory and the other one needs a better reward. Having a mill should give players more XP rewards at the end of a battle( im thinking, half of what a booster gives you), and armory should guarantee a loot you dont have yet, to make people care about faction war in the first place

    15-

    16- Split screen is cool, but it's dying. Just accept that it isn't worth the time and effort to implement for most developers
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